FIGHTING

 
 
 
 
 
 

Similar to the Attack stuff - I really don't know what the difference is other than that some maneuvers are listed under Attack and some under Fight
 
 

Fight Maneuver Table
Maneuver 
WA modifier
Damage
Location
Notes
Throw Opponent
0
NA
NA
Throw opponent into adjacent hex.  Loses one action, and becomes prone.  Requires 2 hands.
Slam
-1
1k+
random
Hurl opponent into any adjacent hex.  Loses one action, becomes prone, takes damage.  Requires two hands.
Trip or Sweep
+1
none
NA
Knock opponent down.  Loses 1 action, becomes prone.  Requires two feet.
Entangle
Varies
none
NA
Usable only with net.  A successful attack immobilizes the target in the current hex.  The target is limited to making escape maneuvers until successful.  For information on Escape, see Defend
Grab
+1
NA
hands
Roll Body Type + 1d10 against opponent's Body Type +1d10.  If you roll higher you have taken an object out of your opponent's hands.  Requires one hand.
Pin
0
NA
arm
As above.  If successful you pin one of your opponent's arms with one of yours (opponent may not use any systems placed partially or completely in that arm until a successful escape is made).  Requires one hand.
Bear Hug
-1
NA
arms
As above, but you pin both your opponent's arms with both of your own.  Requires two hands.
Feint
0
NA
NA
Roll as if making an attack, taking WA and mods into account.  Opponent rolls INT + Notice + 1d10.  If you roll higher you may add +1 to your next attack roll for every point you beat your opponent by.
Tackle
+1
NA
NA
Knock your opponent back one hex.  Defender loses 1 action, both become prone.  Requires two hands, two feet.
Drop
-2
1k + 1k for every two hexes travelled before the attack
Torso
Combines movement and attack.  Attacker makes a running leap, and adds damage based on the number of hexes travelled.  Up to two actions worth of consecutive movement may be combined for purposes of calculating damage.  Successful hit =  defender knocked back one hex, loses one action, becomes prone.  Attacker becomes prone in hex (whether attack succeeds or not).  Requires two hands, two feet.

 
 

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