Quick-Start Reference
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Here are the steps to reviewwing the previous players' moves and entering your own move into the history file (for version 1.0 of CyberBoard):
Using the Game Files
Spirit Points
Because both the attacker and the defender may wish to spend Spirit points to alter their rolls, we shall not be using the dice roller from Cyberboard. Instead we will be using the secure dice server on Irony Games. Here's the way the new turn sequence will look:
Player A decides to shoot at Player B. Player A makes any moves for their character on Cyberboard, and announces an intent to fire. This is all done publicly.Player A then sends the GM two pieces of e-mail. The first piece is a 1d10 roll from Irony Games. The second is a listing of their base attack number (REFLEX+skill in the weapon being used+all modifiers) along with a list of the modifiers (such things as Weapon Accuracy, range, targeting a specific location, etc.) Most Attack roll modifiers are listed on the shooting Web page but don't forget to check for modifiers due to accuracy of the weapon or the maneuver you are attempting. Player A also lists how many Spirit points s/he wants to spend on the attack roll. NOTE: yes, you get to see the results of your 1d10 roll before you decide how many Spirit points you spend.
At the same time, player A should send player B a piece of mail saying, "I'm shooting at you with --." In fairness, player B should actually know the general nature of the attack that s/he is defending against before s/he decides whether or not to spend Spirit points. When you announce an attack, you should notify your opponent of the general nature of the attack - "I'm shooting at you with two missile pods and my Nightfire." That way, the target doesn't waste Spirit points dodging the less important attacks while walking right into the big one. It doesn't have to be any more specific than that, though you may include taunts and jibes if you wish. This message is player B's notice that s/he needs to send the GM a couple of pieces of e-mail as well. The first is an unmodified 1d10 roll from Irony Games secure dice server. The second lists the character's base Defense score (REFLEX+Dodge skill) and how many Spirit points s/he wants to spend on the attack roll. NOTE: yes, you get to see the results of your 1d10 roll before you decide how many Spirit points you spend.
Once the GM gets this information from both players, he resolves the attack and (should the attack be successful) the damage himself. He then post the results, along with all the modifiers that were used in the attack so that both parties can look at them and make certain that none got missed.
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