Role-Playing and Miniatures Games -
Jeux de rôle et de miniatures

My native language is French, which means my initiation to role-playing games (a long time ago) was through such titles as "Dongeons et Dragons" (ugh) et "L'Appel de Cthulhu".  I've played with two or three dozen systems, and in general I prefer those that are very fluid to number-crunching ones.  Personal interests that originally got me interested in role-playing include theater, literature, medieval history, along with a good deal of naiveté on my part.  Good role-players are rare!  Here are a few good gaming links, including some that aren't about games at all but make good source material.  Note that the english and french texts on this page are not identical.  You really ought to learn French, you know...

Games of Interest

Useful Stuff

Games of Interest

Miniatures Games

I'll be honest: I'm not all that good at wargames, but then again I'm not the worst either.  I have standing armies for:

I have also tinkered with:

All about miniatures:

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Ars Magica

An excellent game created by Jonathan Tweet and Mark Rein-Hagen (the latter would eventually become the daddy of all Storyteller games, starting with Vampire.  All fun games that I recommend as well.)  Ars Magica is set in a mythical Europe very similar to our own, circa 1200.  But sorcery works, and supernatural creatures abound.

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Castle Falkenstein

"The Great Game", a truly entertaining role-playing world accompanied by a dynamic, flexible system, that I highly recommend to players who want a new take on fantasy gaming OR on historical role-playing.  It uses ordinary playing cards instead of dice, which allows for a certain flavour as the cards have both a number and a suit.

I ran a "Play by e-mail" (PBeM) game using the Castle Falkenstein rules and setting from May 1998 through November 1999, and my page (listed below) is both a tool and a display for this game.  Since it is full of links, I am not going to repeat those here.

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Everway

The second game in this list to be designed by Jonathan Tweet, with also a very good supplement written by Greg Stolze.  A completely open fantasy game, not your standard Tolkien-clone (or mutant), with a streamlined system that makes it perfect for PBeM games.  Very visually oriented, and diceless.

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Fading Suns

This game was designed by a team of former White Wolf people (Bill Bridges and Andrew Greenberg, with Jennifer Hartshorn and John Bridges), and the influence can be felt.  The system can still use some tweaking, and I recommend using the updates and errata regularly published on the official page (below).  However, the world is rich, interesting, offers an invigorating mix of very futuristic technology and feudal societies, and the art and layout generally vary from good to astoundingly good.  I love, in particular, Mr. John Bridges' art.

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Feng Shui

This is a game of cinematic Hong-Kong style fast and furious action, designed by Robin D. Laws, who also worked on other fine games such as Over the Edge.  Originally published by Daedalus Entertainment, but Atlas Games bought the rights after Deadalus went under.

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Legends of the Five Rings

A game set in a pseudo-Japan barely pre-shogun land, Rokugan.  Dynamic, simple system, rich background full of potential, even though the "historical" timeline based on the associated card and miniatures game is tiresome.  Just ignore that part.

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Over The Edge

The third system in this list to be designed by Jonathan Tweet - notice a trend, here?  Believe me, I encountered these games separately, not as a fan or collector.  Mr. Tweet just happens to be, in my opinion, the best RPG designer around right now.  Over the Edge uses a modern setting on the strange nation-island of Al Amarja in the Mediterranean.  The system is simple, flexible, and well-suited to PBeM games; only six-sided dice are used, and not often enough to interfere with on-line gaming.

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Seventh Sea

A game of swashbuckling adventure set in an alternate unverse, Theah, with sorcery and pirates!  What more can you ask for?  While some sourcebooks have weaknesses and I recommend ditching the timeline "after" the starting point (1668), this game has the sturdiest character creation system I have ever seen, foiling minimaxers and munchkins.  Better yet, the experience system pretty much keeps up, so characters have to be balanced or suffer.

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Unknown Armies

Written by Greg Stolze and John Tynes, another line from Atlas Games: a role-playing game of transcendental horror and furious action.  Again, a flexible system that doesn't get in the way of role-playing.

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Useful Stuff

General Gaming Aids

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Terrain

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Other Good Gaming Companies

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Free Games!

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Fanzines, eZines

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Gaming Cartoons

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And More Sites

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Jeux de rôle et de miniatures

Je sais, ça laisse beaucoup de gens perplexes.  Les jeux de rôle, est-ce que c'est pas un truc d'ado?  Pour moi, c'est une combinaison de plusieurs de mes grandes amours: théâtre d'improvisation, création littéraire, histoire...  Besoin d'évasion.  Voici quelques uns de mes jeux et sites favoris.  Veuillez noter que les textes anglais et français diffèrent, ainsi que les liens.

Château Falkenstein

Un jeu dynamique et flexible, un décor enlevant.  Il utilise des cartes à jouer ordinaires au lieu de dés.  L'action se passe circa 1870 dans un univers parallèele où magie et fées sont réelles.

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Conspirations (Over The Edge)

Un autre système créé par Jonathan Tweet, le jeu se passe sur l'étrange île d'Al Amarja.  Le système est simple, flexible, et très pratique pour les jeux sur le Web.  Malheureusement, à ma connaissance, l'édition française de chez Halloween Concept est maintenant épuisée, quoique Asmodée-Siroz soit officiellement distributeur.

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Feng Shui

Un jeu d'action cinématique genre Hong-Kong, créé par Robin D. Laws, qui a aussi écrit pour d'autres jeux que j'aime, comme Conspirations/Over the Edge.  Publié en français chez Oriflam.

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Les Secrets de la 7ème Mer (7th Sea)

Un jeu de cape et d'épée, de pirates, et de grandes aventures.  A mon avis, l'un des systèmes de création de personnage les plus équilibrés sur le marché.

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Légende des Cinq Anneaux (Legends of the Five Rings)

Un jeu situé dans une contrée pseudo-Japon médiéval (tout juste pré-shogun), Rokugan.  Système dynamique et simple, univers riche en potentiel, même si les développements "historiques" amené par les auteurs suite aux jeux de cartes et de miniatures basés sur le même univers deviennent vites lassants.  Suffit de les ignorer.

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Aides de jeu

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