Furry Pirates
The Star of Byzantium

The System: Stats and Skills

Attributes
Skills

Attributes

Furries have nine attributes, which are rated between 3 and 30.  An ordinary Furry would rate about 18 or 20 on average for a given attribute.  Player characters get to divide 216 points between these nine attributes, which gives them an average rating of 24, placing them well above average.  Bear in mind that small and light Furries are going to have their Strength adjusted downward and their Agility upward, while heavy and extra-large Furries will be Stronger but less Agile.  These adjustments due to size also affect the maximum the Furry can aspire to.

Agility

This measures a character's ability to block, duck, or get out of the way when someone else is trying to hit him/her.  It can also help a character avoid damage by landing correctly when falling out of the rigging,etc.  Small Furries add six points to their Agility score and light Furries add three points (maximum 36 and 33 respectively), while heavy Furries subtract three points and extra-large Furries subtract six points (max. 27 and 24, respectively).

Appearance

Measures how physically attractive the character is, without taking into account the eye (and species) of the beholder.

Constitution

This attribute measures how healthy the character is generally, and how long it takes him/her to recover from an injury or illness.  It forms the base of a character's defence against poison or drug.  It also covers long term endurance, measuring how long a character can go without food, water, or sleep.

Dexterity

This is the character's hand-eye coordination, used primarily as a measure of her/his ability to hit something.  It can also help determine whether s/he can pick a pocket, do embroidery, juggle, or anything else requiring fine motor skills.

Ego

This is a measure of your character's strength of personality and willpower, and also determines his/her talent for spell casting.

Luck

When all else fails, the game master determines the outcome by random methods, and a character's Luck score helps her do it.  Luck is also used as the character's defence score when, for whatever reason, nothing else can be used.  For example, a character who doesn't know s/he's about to be stabbed in the back cannot use her/his Agility score as defence, so Luck is used instead.

Reason

A combination of the character's basic intelligence and the wisdom gained from experience.  This ability forms the character's defence against magic, including magic with a direct physical effect.  This ability is generally important for everyone, but especially for sorcerers.  It is also the basis of attack scores for intellectual activities such as trying to decipher a tome of ancient lore, make a potion, or learn a new language.

Social

This attribute determines a character's place in society, wealth, and how much education s/he has received.  For instance, a character must have a Social score of at least 18 to be literate, unless s/he has the skill of Linguistics.  (The book Furry Pirates contains a table showing what various scores mean in terms of rank and income, and the game master will let you peruse it when you create your character.)

Strength

A straightforward ability measuring how much damage the character does when connecting with something, and how much stuff s/he can carry.  This is a size-related attribute.  Small Furries subtract six points to their Agility score and light Furries subtract three points (max. 24 and 27, respectively), while heavy Furries add three points and extra-large Furries add six points (max 33 and 36, respectively).
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Skills

All skill rolls are made using percentile dice (two ten-sided dice, one of which represents the tens and the other the units).  You get a point budget from which to buy skill levels, and to each skill level corresponds an adjustment to the basic attribute that this skill rests on.  We won't go into the details here, the game master and players can discuss skill levels at the gaming table.  However, here is a short skill list so you can start thinking about your character's abilities.  The skills are divided by profession for easier understanding, but your character is not limited solely to the skills that are listed under her/his primary profession.  However, you should have a good explanantion if you want to take widely unrelated skills.
 

Fighting: Melee Combat

Fighting: Unarmed Combat

Fighting: Ranged Combat

Fighting: Other

Thievery

Hunting

Alchemy

Seamanship

Gunnery

Education

Crafts

Sorcery

Magic is very demanding and selective.  Sorcerers are traditionally taught one Circle of Magic at a time and must learn every skill in that Circle before moving on to another one.  Individual Sorcerous Orders often only have knowledge of two or three Circles of Magic, and different countries and continents have different magical traditions.  If you are interested in creating a magic-using character, please discuss it with the game master.  She will tell you what those various Circles and spells do and which ones would be available to your character based on his/her background.
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Credits: This site copyright Sophie Lagacé, 2002-2003.   Furry Pirates written by Lisa Breakey and Bruce Thomas, copyright 1999 Trident, Inc. d/b/a Atlas Games.