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Anime Style: Anime Big Bruisers have perfected the use of brute force. In combat Bruisers use their Strength as the base attribute for HTH AV, not Agility. Out of combat, they use Strength as the base attribute for Intimidation. Anime Big Bruisers who are willing to sacrifice all Attribute and Skill bonuses can have BOTH Unique Shticks. – GunKnight
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Anime Style: It's a well known fact the weird stuff only happens to the most normal of people. The AEH is an Uber-powerful weirdness magnet. If it's vital to the plot and has NEVER happened in any of the group's adventures yet, it WILL happen to the AEH first. Also, an AEH's life is NEVER boring, when (or if) the action slows down, something weird MUST happen to this character. Note: The GM can't directly kill this type of character through this shtick, but everything else is fine. :-) Keiichi from "Oh! My Goddess!" is an AEH. – GunKnight
Cook Fu Master (Everyman Hero or a Chinese
Cook type): You spend so much time in a kitchen that you have reached
an amazing level of dexterity. When using cooking stuff such as knives,
boiling pots of water, vegetables, you get +2 to your Martial arts AV.
Your GM is entitled to cancel this bonus if you stop being creative (You’re
Chan the Cook, not Jack the Ripper!) Note: this is similar to the
1850 Pirate archetype from BotV. It can obviously be used for several other
purposes by changing a few words. – thunk
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Cardsharp: Spend a Fortune Die at the beginning of the sequence and you can use your Gambling skill to throw razor-sharp cards that take mooks down easy. Named characters laugh at the ridiculous damage you do with these. However your cards can cut strings and do minor damage to the set, allowing inventive stunts. Note: this one was suggested by someone on the list years ago. – thunk (for this posting)
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Anime Style: In the Anime Universe, police are simply the good guy version of mooks. The Karate Cop and the Maverick Cop are a little step higher on the food chain though still retaining some of their mookishness. They only make Death Checks ONLY if the attacker is making an effort to kill them. Otherwise, the Wound Point that would normally force a Death Check is ignored. Note: "effort" in this case is defined as a single person attack directed at the AMC/AKC with the intention to shuffle them off this mortal coil. Explosions don't count unless they were planted specifically for the PC in question, neither does an attacker that's brainwashed. Leon McNichols is an AMC along with Mihoshi and the Dirty Pair. A good example of an AKC is Kiyone, the two main characters of "You're Under Arrest". – GunKnight
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Know thy Enemy (Old professor type, Monster Hunter, Magic Cop): You are an expert in all things occult and strange. You have spent long years studying the strengths and weaknesses of various creatures of the night. Once per fight and per opponent (or mook type), you can use your Info/the occult AV (or any other relevant Info skill) for an attack or defense. Alternatively, you may spend 3 shots and a Fortune die explaining to an ally how to stake Baron Zarowitch. He will receive a +3 bonus to his next attack. – thunk
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Anime Style: Transformation. the Anime Masked Avenger gives up gun shticks to get this. It allows them a transformation into a different form used for combat. It uses character's the highest stat and highest skill bonus for AV of its attacks. It has a number of different attacks = number of gun shticks the AMA gives up. This disguise can only be seen thru by a named character and even then, only once every ten adventures and only if the AMA reaches 25 Wound Points. Also, the Stat and Skill Bonus listed only apply when transformed. All the Sailor Senshi, Knight Sabers and Moldiver are Anime Masked Avengers. – GunKnight
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Anime Style: In the Anime Universe, police are simply the good guy version of mooks. The Karate Cop and the Maverick Cop are a little step higher on the food chain though still retaining some of their mookishness. They only make Death Checks ONLY if the attacker is making an effort to kill them. Otherwise, the Wound Point that would normally force a Death Check is ignored. Note: "effort" in this case is defined as a single person attack directed at the AMC/AKC with the intention to shuffle them off this mortal coil. Explosions don't count unless they were planted specifically for the PC in question, neither does an attacker that's brainwashed. Leon McNichols is an AMC along with Mihoshi and the Dirty Pair. A good example of an AKC is Kiyone, the two main characters of "You're Under Arrest". – GunKnight
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Know thy Enemy (Old professor type, Monster Hunter, Magic Cop): You are an expert in all things occult and strange. You have spent long years studying the strengths and weaknesses of various creatures of the night. Once per fight and per opponent (or mook type), you can use your Info/the occult AV (or any other relevant Info skill) for an attack or defense. Alternatively, you may spend 3 shots and a Fortune die explaining to an ally how to stake Baron Zarowitch. He will receive a +3 bonus to his next attack. – thunk
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Anime Style: Anime Old Masters are the truly ancient dudes à la Tenchi's grandfather, Devil Hunter Yoko's grandmother and Ranma 1/2's Cologne. This Archetype is a character with a vast reptoire of techniques and knowledge under their belt. They themselves can start the game immune to a specific shtick (except Blast, Abyssal Spines or Signature Weapon) for the cost of one PERMANENT Chi. They can even pass one them on to anybody in M-Arts range for the cost of one temporary Chi for one fight scene. However, the Chi AOMs start with is as high as the can go. – GunKnight
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Voice Over (Private Investigator): When a scene begins, a voice over of you telling the story can be heard, in typical PI movie style. If you spend a Fortune die, the GM adds a useful info to his description of the scene. You must then actually say the line. Example: Before entering a warehouse, you spend the die. The GM tells you that mooks are waiting for you inside. Then you say :‘When me and the compadres got into the warehouse, we hadn’t the faintest idea that Big Brother’s thugs would be crawling all over the place. By chance, I had brought my Tommy Gun and Wong had his sword with him.’ Of course, you retroactively decided to bring the weapons –since your characters didn’t know about the ambush. You couldn’t have deciced not to go in, because this would have derived the plot too much. – thunk
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Anime Style: Kawaii Smile. The Character can use the difference between his/her age and the age of the youngest opponent on the scene as their DV. This only works for attack that do Wound Points. This represents the fact that the Kid is literally to cute to snuff out. – GunKnight
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Anime Style: The listed shtick is useless since Anime Villains ALWAYS gloat. Instead, Anime Spies always look cool. Always. Car wrecks, botched skill rolls and imprisonment don't faze this Archetype. His/her clothes are always freshly pressed, their hair always perfectly arranged. If they ever make a non-attack Skill Roll with a Difficulty of 20 or more and an Outcome of 2 or more, they double the Outcome and everybody who witnessed the skill use must stare in slack-jawed amazement for a number of shots equal to the (undoubled) Outcome. All the GW pilots are Anime Spies, as are St. Tail and Lupin. – GunKnight
I been Around (Globe trotter type, Two-fisted Archeologist, Spy): You have traveled all over the world and always know something about everything. Spend a Fortune die to automatically know a useful tidbit of information on any subject. – thunk
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Anime Style: The Techie, by spending a Fortune Point and making a successful Open Fix-It roll, can create items far above his home Juncture's normal tech levels. The Difficulty is based on what materials he has or can get easy access to. The Outcome serves as a benchmark of how long it will last (GM's discretion.) Please note the words "home Juncture's normal tech level." A 1850's Techie creation would still look primitive from the VP of 2056. B-Ko uses this to create her Power Armor. – GunKnight
This Week’s Amazing Apparatus (Mad Scientist type or 1850 Techie): Once a session, you can come up with some kind of werid invention that will help to advance the plot. It can be used only for the duration of the adventure, since your contraptions tend to end their career very quickly (and noisily). If it is some kind of weapon, it stops working at the end of the fight. You can operate it with your Fix-It skill. Of course, if the machine is too big to fit in your luggage, you must find the resources to build it, or have a reasonable reason for having it hidden in the set sometime before. Be creative. – thunk
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