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Theurgic RitualsCommon Rituals
Amalthean Rituals Avestite Rituals Brother Battle Rituals Eskatonic Rituals Urth Orthodox Rituals Dark Rituals Note: Unlike the Psionic Paths, the Adept and Master levels of Theurgy give no automatic cool abilities, but they do give access to whole new advanced rituals. The various rituals were written by Jason Lorenzetti, with some input from Sophie Lagacé. Requirements listed: L = liturgy (spoken words), G = gestures (symbols and signs traced in the air), P = prayer (meditation and concentration). |
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| Seemingly invincible in one on one combat, the Priests of Brother Battle
are respected across the Known Worlds, if not always loved. The Theurges
of the sect both support and lead their brothers in the ongoing war against
the Dark. The Theurges know rites of Command and Movement, as well
as the better-known Martial Rituals that can still be heard across the
battlefields of the Empire.
Devotees. Brother Battle holy knights have access to a specialized form of Theurgy: instead of taking a Minor or Major Talent and learning several rituals, a Brother Battle fighting monk may become a Devotee of a single Ritual. This allows the Devotee to attain the higher Mastery levels much faster, but the Devotee will consecrate her/his whole life to only that Ritual. See Theurgy Rules for details. |
Inspiration of the PowersAcolyte: Reflect the Eternal Flame: By letting the mirror of the soul shine through reflecting the majesty of the Empyrean, the Theurge infuses his aura with the essence of Command. People whose Resolve is less than the Theurge’s rank in this knack are predisposed to follow his commands. Her aura, if seen by an occultist, burns with an unusual intensity, and shows only a sense of strength and confidence. This rite adds a number of unkept dice to leadership and social rolls that would require a strong personality. At Master rank these become kept dice. Duration is one scene.Adept: Obey the Word: The direct commands of the Theurge are almost impossible to resist under the force of this rite. Direct commands, even to superior officers, though it is forbidden to use this on Brother Battle Superior officers, or member of the Orthodox sect, are obeyed with swiftness. For those who would not normally take the Theurge’s orders, or those who are actively against them, they may make contested rolls to see whose will wins out. (Knack+Resolve)K(Resolve) TN (5+5*Resolve of Target) vs. (Resolve+ Stoic Mind)K(Resolve) TN (5+5*Resolve of the Theurge). Duration is (Knack) Turns. Unfortunately for the Brotherhood, a devious mind need only follow the wording of the commands. Master: Assemble the Host: By quoting the Omega Gospels and leading
the warriors into battle, the Theurge may make an army out of the meekest
rabble. The Theurge is able to grant one of his combat knacks (melee,
shoot, starship gunnery, starship piloting, etc…) to the targets.
The duration is one combat. For each level in this rank the Theurge
may double the number affected, with a base of the Panache Trait of the
Theurge. Example: For a Panache of 3 the Theurge would be able to
affect: 3 at R1, 6 at R2, 12 at R3, etc. This power is only useful
for those that can see or hear the Theurge by natural means. For
those warriors that would gain no benefit form this rite (their ability
is equal to, or greater than the Theurge’s, they gain one rank in the affected
combat knack.
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Blessings of the PancreatorAcolyte: Soul’s Vessel: The Theurge may grant those receiving this blessing a number of unkept dice equal to his level in this knack. The total pool of dice (equal to the knack’s rating) may be split among the blessed. The blessing affects any physical activity except offensive combat. The number of dice is doubled with each level of mastery, but the maximum number of dice per person is limited to the knack rating. Duration is one scene. The Theurge does not benefit from this rite.Adept: Liturgy of the Wrathful Host: A number of people equal to the Theurge’s Wits are granted a fear rating equal to this knack’s rank. Duration is for (knack) rounds. Master: Salutation to Zakhayelos, Lord of Hosts: This is the
same as the listed ritual in the FS’s core rulebook. The Theurge
must have a rank of 5 in this knack before he may cast it, and must be
in good standing with his sect.
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Fist of the Eternal LightAcolyte: Rightfully Guided Hand: When first learning this rite an attack knack must be chosen (Attack (Fencing), Shoot (Slug Guns), Unarmed Attack, Starship Weapons, etc. are some examples). Each mastery levels allows for another knack to be chosen that will benefit from this rite, (for a grand total of 3 at Master Rank). For each rank in this knack the Theurge gains 1 kept die that he may add to any attack or damage roll, based upon the chosen knack These dice form a dice pool, once a die has been used it is gone from the pool. The rank lasts for 10 minutes per rank. The Theurge will not benefit from multiple castings of this rite at one time.Adept: Focused Force: For each rank in this rite, the Theurge may ignore 5 points of armor or shields, this affects both hand to hand and melee weapon, but projectile weapons. Duration is (Finesse) turns. Master: Bolt From Beyond: Calling upon the Pancreator, the Theurge
calls down a bolt from the realms of the Empyreans. Roll (Finesse+Knack)K
Finesse against the target’s passive defense, normal raises for multiple
targets allowed. Damage is (Knack+Resolve)K(Knack), armor and shields
do not black damage. This rite may target anyone the Theurge can
see.
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Donning the RobesAcolyte: Enduring Cloak: After any active defense roll, the Theurge may call out to Zakhayelos to defend him. This “fixes” the active defense roll. For a number of attacks equal to his Knack Rank, his passive defense is equal to his “fixed” roll. If the Theurge decides to roll for active defense again, this rite is broken.Adept: Armor of the Pancreator: Produces the equivalent of an energy shield equal to 10+(knack)d10 dice. This armor may fit over any armor. Master: Endless Gate: When Fighting more than one opponent at
a time, the Theurge may ignore their attacks, which pass him by and strike
at each other. For 2*Knack attacks against him, he may redirect them
to another one of his attackers. At rank 5 he may direct them back
at the attacker. Depending on the circumstances this can seem to
be either ineptness on the attacker’s part, or divine intervention.
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MovementAcolyte: Guidance of the Flame: The light of the Empyrean’s flows though the Theurge and allows him to see in the darkest of nights. For each Rank in this Knack the distance that can be seen extends 10 meters, any penalties to the TN due to vision are reduced by 5 (at rank 5 no vision penalties affect the Theurge except vision modifiers for cover).Adept: The Howling Wind: For each rank in this knack the Theurge may act twice on any one of his initiative dice. This rite has a duration of (Wits) turns. Master: The Chains of Sin: The opponents of the Theurge are slowed
by the chains of sin upon their soul. Each rank in this rite adds
one to the action dice of the target, with a maximum of 10 (move last).
This ritual lasts for (Finesse) turns.
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Oath Taking:Oath Taking is a serious endeavor in the Brotherhood. At adept rank and above the Theurge may use these rites to make a binding oath for others. Often done to prove their worth. The Oath Taker cannot voluntarily break the Oath without penalty. Reneging on the Oath give the Oath Taker a number of Hubris ranks equal to the rank of the oath. Only Orthodox Theurges have rites that may break these Oaths, or repair the spiritual damage that they do to the Oath Taker.Acolyte: Righteous Fever: When invoking this rite, the Oath Taker declares her quest, or goal. She gains a number of un kept dice equal to this knack to resist anything that would stop her from achieving this goal. This does not affect combat, but she gains a number of unkept dice to add to her Wits to spot forces that would try and stop her. This includes resisting pleas for help, or even commands from a superior officer. The Oath Taker may not surrender up his quest with out consequences, voluntarily giving up will give him a number of Hubris ranks equal to the rank of this knack. The GM is final arbiter to whether or not you have fulfilled your goal. Adept: Shield Mates: By pledging themselves to each other’s defense and companionship the Theurge may make a compact and bond between a number of people equal to his level in this rank. Record the rank of the Bond thus created (Rank of the Theurge in this Knack at the time the bond was created or last reinforced.) The rank of the Bond can be added to knack rank of all Theurgic rituals used by one of the Bonded partners on the other. The Shield Mates are able to feel each other general location as well when they are in the same solar system, and know when each other is wounded. At rank 3 they know when each other feels themselves to be in danger. Master: Crossed Swords: Similar to the Shield Mates power above,
this creates a Bond with an unwilling target, which the Oath Taker swears
vendetta against, the target of the vendetta does not need to be present,
but will know that a Bond has been created and may resist with a Resolve
roll. The two that have been Bonded will know each other’s general
location, with accuracy increased with knack rank. When fighting
the target of this rite, the Oath Taker gets a number of kept dice equal
to his rank in this rite to foil the plans of the target, or to use in
combat against him. The dice refresh daily.
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Credits: The various rituals were written by Jason Lorenzetti (copyright 2002), with some input from Sophie Lagacé. This site copyright Sophie Lagacé, 2001-2002. Fading Suns copyright 1996-2002, Holistic Design.