Fighting
Schools
| School |
Cost |
Weapons |
Curriculum |
School Knacks |
Comments/Mastery Levels |
| Hawkwood |
Hawkwood 25, Others
35 |
Broadsword or
claymore |
Athlete, Fencing |
All
start at rank 1.
Beat
Lunge
Pommel Strike
Exploit Weakness (Hawkwood) |
Based
on MacDonald.
Apprentice: You ignore the heavy
weapon’s one unkept die penalty to their Attack roll.
Journeyman: Before rolling
to hit, you may set aside any number of Action Dice. If you do damage,
add those dice as unkept damage dice to the damage roll.
Master: You roll and keep one
extra die on damage rolls for the broadsword or claymore (making it a 5k3
weapon). |
| Li
Halan |
Li Halan 25, Others
35 |
Sword, Main Gauche. |
Fencing, Knife |
All
start at rank 1.
Double-parry
Feint
Tagging
Exploit Weakness (Li Halan) |
Based
on Valroux.
Apprentice: Negates the off-hand
penalty when using a dagger or main gauche. Get +5 on Active Defense
parry with dagger or main gauche in off hand.
Journeyman: Whenever you Raise
when attacking an opponent, they must Raise at least as many times on their
next attack against you.
Master: +1 Panache on achieving
this level (also raises your maximum by 1). |
| Decados |
Decados 25, Others
35 |
Sword, Main Gauche.
Advantage: Left-Handed. |
Fencing, Dirty
Fighting |
All
start at rank 1.
Feint
Pommel Strike
Riposte
Exploit Weakness (Decados) |
Based
on Ambrogia.
Apprentice: Negates the off-hand
penalty when using a main gauche or dagger. May choose to do +2 damage
by twisting weapon as you hit. (CM 6)
Journeyman: When you inflict
a dramatic wound on an opponent, you may choose to take a dramatic wound
on yourself to do an addition dramatic wound to your opponent.
Master: If opponent attacks
you and misses (active or passive defense), your next attack this round
has their passive defense TN=5. |
| Hazat |
Hazat 25, Others
35 |
Sword |
Courtier, Fencing |
All
start at rank 1.
Feint
Riposte
Tagging
Exploit Weakness (Hazat) |
Based
on Aldana.
Apprentice: Roll one additional
unkept die for initiative for each level of mastery (Apprentice=1, Journeyman=2,
Master=3). (CM 6)
Journeyman: +5 TN for your
passive defense.
Master: Each round you get
your Wits in “Focus” dice. These can be used up to add unkept dice to Attack
or Active Defense rolls (decide before rolling). |
| Al
Malik |
Al Malik 25, Others
35 |
Sword, Knife |
Fencing, Knife |
All
start at rank 1.
Double-parry
Feint
Stop-thrust
Exploit Weakness (Al Malik) |
Based
on Villanova.
Apprentice: Negates the off-hand
penalty when using a knife. Get +5 on Parry (Knife) rolls.
Journeyman: You get +1 rank
in Feint. Your maximum Feint rank is now 6.
Master: At the start of a phase,
you may lower your passive defense TN by increments of 5 (to a minimum
of 5). If you are attacked and perform a Stop-thrust, you get +5
to hit for every 5 you lowered your passive defense by. |
| Mantok |
Brother Battle
25 |
Unarmed |
Athlete, Pugilism |
Starts
with 3 at rank 1, 1 at rank 2:
Apprentice Knacks:
Step Forward, Deliver the Sermon
Bend Knee, Turn the Page
Grasp Hand, Bow to Pray
Grasp Hand, Send Gift to Heaven
Exploit Weakness (Mantok)
Adept Knacks:
Close Palm, Reach the Heart
Raise Foot, Spin the Prayer Wheel
Spread Palm, Speak the Truth
Leap Forward, Embrace the Sun
Clasp Neck, Wring Out the Robes
Master Knacks:
Thrust Hand, Pluck the Coal
Step Forward, Sweep the Floor
Lower Arms, Call the Faithful to Prayer
Stretch Spine, Speak the Word
Wave Hand, Put Out the Light |
Popular
with players because of the cool knack names... |
| Jox
Kai Von |
Ur-Ukar 25 |
Unarmed |
Dirty Fighting,
Wrestling |
Starts
with 3 at rank 1, 1 at rank 2:
Eye Gouge
Groin Punch
Ear Pull
Grapple
Exploit Weakness (Jox Kai Von) |
Anything
goes |
| Graa |
Vorox 25 |
Unarmed |
Pugilism, Wrestling |
Starts
with Banga, Drox, and Exploit Weakness at rank 1:
Banga
Drox
Throx
Exploit Weakness (Graa) |
Not
physically possible for non-Vorox.
Apprentice: Negate the off-hand
penalty on one arm.
Journeyman: Negate the off-hand
penalty on two arms.
Master: No off-hand penalties
on any arm. |
| Shaidan |
Hazat 25, Others
35 |
Unarmed |
Pugilism, Wrestling |
Starts
with 3 at rank 1, 1 at rank 2:
Royal Palm
Peasant Heel
Bid Thee Kneel
Sword Fist
Noble Decree
Cannon Fist
Imperial Decree
Shadow Strike
Exploit Weakness (Shaidan) |
Fist
actions, honour-based.
Apprentice: You get +5 on all
Pugilism rolls.
Journeyman: Your barehanded
attacks are 0k2 instead of 0k1.
Master: When you fail
a Wounds Check, divide by 2 the number you failed by before checking for
additional dramatic wounds. |
| Koto |
Al Malik 25,
Others 35 |
Unarmed |
Courtier, Pugilism |
Starts
with 3 at rank 1, 1 at rank 2:
Apprentice Knacks:
Jagor Strikes the Amenta
Step to Sky
Throw the Net to Catch the Fish
Fling the Monkey
Exploit Weakness (Koto)
Adept Knacks:
Royal Vorox Decrees
Weathervane Predicts the Storm
Tortoise Wins the Race
Prophet Walks on Clouds
Singing the Lullaby
Master Knacks:
Snake Surprises the Sleeper
Monkey Tail Plays While Hands Surrender
Fool Follows Fool, All Will Follow
Comet Strikes the World
Mantis Injects the Poison |
Trickery
+ mystical philosophy |
| Iron
Heel |
Muster 25 |
Unarmed or improvised
weapon |
Wrestling, Dirty
Fighting |
Starts
with 3 at rank 1, 1 at rank 2:
Grappling
Bear Hug (treated as a basic knack)
Disarm
Fortitude
Beat
Improvised Attack
Exploit Weakness (Iron Heel) |
Based
on Dobrynya with additional Manoeuvres.
Apprentice: +5 on Grappling
and Disarm knacks.
Journeyman: +5 on Disarm rolls.
You may treat improvised weapons as if they were normal weapons.
They do not break and your dice explode as normal.
Master: Whenever you fail a
wounds check, divide the amount you failed by two before checking for additional
dramatic wounds. |