Weapons Chart
| Weapon |
Cost |
Tech Lvl |
Damage |
Short Range |
Long Range |
Reload |
Shots |
Comments |
Melee
Weapons |
| Knife |
2 F
|
1
|
1k2
|
n/a
|
n/a
|
n/a
|
n/a
|
|
| Dirk |
4 F
|
1
|
1k2
|
n/a
|
n/a
|
n/a
|
n/a
|
|
| Stiletto |
4 F
|
1
|
0k2
|
n/a
|
n/a
|
n/a
|
n/a
|
(+1
die to hit) |
| Main
Gauche |
4 F
|
1
|
1k2
|
n/a
|
n/a
|
n/a
|
n/a
|
|
| Rapier |
10 F
|
1
|
2k2
|
n/a
|
n/a
|
n/a
|
n/a
|
|
| Cutlass |
7 F
|
1
|
3k2
|
n/a
|
n/a
|
n/a
|
n/a
|
(-1
die to hit) |
| Claymore |
8 F
|
1
|
4k2
|
n/a
|
n/a
|
n/a
|
n/a
|
(-1
die to hit) |
| Broadsword |
15 F
|
1
|
4k2
|
n/a
|
n/a
|
n/a
|
n/a
|
(-1
die to hit) |
| Scimitar |
20 F
|
1
|
3k2
|
n/a
|
n/a
|
n/a
|
n/a
|
Two-handed |
| Two-Handed
Sword |
30 F
|
1
|
3k3
|
n/a
|
n/a
|
n/a
|
n/a
|
(-1
die to hit) |
| Axe |
5 F
|
1
|
3k2
|
n/a
|
n/a
|
n/a
|
n/a
|
|
| Club |
–
|
0
|
1k2
|
n/a
|
n/a
|
n/a
|
n/a
|
|
| Mace |
10 F
|
1
|
2k2
|
n/a
|
n/a
|
n/a
|
n/a
|
|
| Flail |
4 F
|
1
|
1k2
|
n/a
|
n/a
|
n/a
|
n/a
|
|
| Buckler |
7 F
|
1
|
1k1
|
n/a
|
n/a
|
n/a
|
n/a
|
|
|
|
|
|
|
|
|
|
|
Artefact
Melee Weapons |
| Vibroblade |
+100 F
|
6
|
+k1
|
n/a
|
n/a
|
n/a
|
n/a
|
Can
be added to a regular weapon. Energy shields are at -1 |
| Wireblade |
10,000F+
|
6
|
2k3
|
n/a
|
n/a
|
n/a
|
n/a
|
Ignores
armour but not energy shields |
| Flux
Sword |
15,000F+
|
7
|
4k2
|
n/a
|
n/a
|
n/a
|
n/a
|
Can
leak through energy shields |
| Mist
Sword |
30,000F+
|
8
|
4k2
|
n/a
|
n/a
|
n/a
|
n/a
|
Can
leak through energy shields |
|
|
|
|
|
|
|
|
|
Thrown
Weapons |
| Knife |
2 F
|
1
|
1k2
|
(3+Brawn) m = -0 to hit
|
(5+2*Brawn) m = -5 to hit
|
n/a
|
1
|
|
| Throwing
knife |
2 F
|
1
|
1k1
|
(3+Brawn) m = -0 to hit
|
(5+2*Brawn) m = -5 to hit
|
n/a
|
1
|
+5
to hit |
| Star |
2 F
|
1
|
0k1
|
(3+Brawn) m = -0 to hit
|
(5+2*Brawn) m = -5 to hit
|
n/a
|
1
|
+5
to hit |
| Dart |
2 F
|
1
|
0k1
|
(3+Brawn) m = -0 to hit
|
(5+2*Brawn) m = -5 to hit
|
n/a
|
1
|
+5
to hit |
| Rock |
–
|
0
|
0k1
|
(3+Brawn) m = -0 to hit
|
(5+2*Brawn) m = -5 to hit
|
n/a
|
1
|
|
|
|
|
|
|
|
|
|
|
Bows
and Crossbows |
| Hunting
Bow |
5 F
|
1
|
2k2
|
75 m = -5 to hit
|
150 m = -10 to hit
|
1 action
|
1
|
|
| Long
Bow |
10 F
|
1
|
2k2
|
100 m = -5 to hit
|
200 m = -10 to hit
|
1 action
|
1
|
|
| Target
Bow |
7 F
|
1
|
1k2
|
100 m = -5 to hit
|
200 m = -10 to hit
|
1 action
|
1
|
|
| Hand
Crossbow |
7 F
|
1
|
1k3
|
25 m = -5 to hit
|
50 m = -10 to hit
|
5 actions
|
1
|
|
| Med
Crossbow |
10 F
|
1
|
2k3
|
50 m = -5 to hit
|
100 m = -10 to hit
|
6 actions
|
1
|
|
| Hvy
Crossbow |
15 F
|
1
|
3k3
|
50 m = -5 to hit
|
100 m = -10 to hit
|
6 actions
|
1
|
|
|
|
|
|
|
|
|
|
|
Slug
Guns |
| Derringer |
50 F
|
3
|
3k2
|
3 to 15 m = -5 to hit
|
30 m = -10 to hit
|
2 actions
|
4
|
|
| Lt
Revolver (.32) |
100 F
|
4
|
3k3
|
25 m = -0 to hit
|
50 m = -5 to hit
|
2 actions
|
6
|
|
| Lt
Autofeed (.32) |
150 F
|
4
|
3k3
|
25 m = -5 to hit
|
50 m = -10 to hit
|
2 actions
|
13
|
|
| Med
Revolver (.40) |
200 F
|
4
|
4k3
|
50 m = -0 to hit
|
100 m = -5 to hit
|
2 actions
|
6
|
|
| Med
Autofeed (.40) |
250 F
|
4
|
4k3
|
50 m = -5 to hit
|
100 m = -10 to hit
|
2 actions
|
10
|
|
| Hvy
Revolver (.47) |
250 F
|
4
|
4k4
|
75 m = -0 to hit
|
150 m = -5 to hit
|
2 actions
|
6
|
|
| Hvy
Autofeed (.47) |
300 F
|
4
|
4k4
|
75 m = -5 to hit
|
150 m = -10 to hit
|
2 actions
|
8
|
|
| Assault
Rifle (.40) |
500 F
|
4
|
5k3
|
50-100 m = -5 to hit
|
200 m = -10 to hit
|
2 actions
|
30
|
Capable
of autofire |
| Sniper
Rifle (10mm) |
350 F
|
4
|
5k3
|
150 m = -0 to hit
|
300 m = -5 to hit
|
2 actions
|
5
|
|
| SMG
(.40) |
350 F
|
4
|
4k3
|
75 m = -5 to hit
|
150 m = -10 to hit
|
2 actions
|
20
|
Capable
of autofire |
| Shotgun |
300 F
|
4
|
6k3
|
3 to 40 m = -5 to hit
|
80 m = -10 to hit
|
2 actions
|
7
|
|
|
|
|
|
|
|
|
|
|
Energy
Guns |
| Palm
Laser |
200 F
|
6
|
3k2
|
3 to 15 m = -5 to hit
|
30 m = -10 to hit
|
2 actions
|
7
|
|
| Laser
Pistol |
300 F
|
6
|
4k3
|
25 m = -0 to hit
|
50 m = -5 to hit
|
2 actions
|
15
|
|
| Laser
Rifle |
500 F
|
6
|
5k3
|
75 m = -0 to hit
|
150 m = -5 to hit
|
2 actions
|
23
|
|
| Assault
Laser |
700 F
|
6
|
6k3
|
50 m = -0 to hit
|
100 m = -5 to hit
|
2 actions
|
20
|
|
| Blaster
Pistol |
700 F
|
7
|
5k3
|
25 m = -5 to hit
|
50 m = -10 to hit
|
2 actions
|
10
|
Can
leak through energy shields |
| Blaster
Rifle |
1000 F
|
7
|
6k4
|
50 m = -5 to hit
|
100 m = -10 to hit
|
2 actions
|
15
|
Can
leak through energy shields |
| Blaster
Shotgun |
1200 F
|
7
|
6k4
|
25 m = -0 to hit
|
50 m = -5 to hit
|
2 actions
|
8
|
Can
leak through energy shields. |
| Screecher
(Sonic) |
300 F
|
6
|
4k3
|
25 m = -0 to hit
|
50 m = -5 to hit
|
2 actions
|
15
|
Halve
damage for target wearing ear protection. |
| Flamegun |
150 F
|
5
|
4k3 + HD
|
10 m = -0 to hit
|
20 m = -5 to hit
|
5 actions
|
10
|
Every
10 rolled represents heat damage that will continue next turn; roll a die
for each 10 next turn, apply the damage and continue to carry the 10s over
to the following turn. |
| Rocketeer |
400 F
|
5
|
6k4
|
50 m = -10 to hit
|
100 m = -15 to hit
|
5 actions
|
5
|
|
| Stunner |
300 F
|
6
|
3k3
|
10 m = -0 to hit
|
20 m = -5 to hit
|
2 actions
|
15
|
+5
to hit. If the target takes ANY damage from a Stunner, roll Brawn vs. the
damage taken from the stunner only (not counting previous Flesh Wounds.
If the roll fails, Target is stunned for this turn (losing any remaining
actions) and the next. On a Botch the target falls unconscious. Stun damage
heals at the end of the scene. |