7th Sea logo Fading Suns logo
Nightside

 

Skills and Knacks

Martial Skills
Civil Skills
New Knacks

The basic skill system is generally used as per 7th Sea.  Certain skills have been modified and new ones added, using a similar profile. 

Skills cost 2 Hero Points each to buy during character creation, for which you get all the Basic Knacks at level 1, except as noted below.  Basic Knacks cost 1 HP per level to increase; Advanced Knacks cost 3 HP per level to buy and/or increase unless you have an Advantage that affects the cost.  If you get two skills that grant the same basic knack, they are additive.  The maximum rank at any starting knack is 3. 

Some weapon-related martial skills have been regrouped in related categories.  See under Combat Basics for details on how this affects unskilled weapon use.

New martial Knacks that aren't immediately obvious are described in the third table below.

Return to top
 

Martial Skills
Martial Skill Basic Knacks Advanced Knacks Comments
Archer Attack (Bow), Fletcher Mounted Archery, Snapshot, Trick Shooting Hunting Bow, Long Bow, Target Bow
Artefact Sword Attack (AS), Parry (AS)   Vibroblade, Wireblade, Flux Sword, Mist Sword
Athlete Climbing, Footwork, Sprinting, Throwing Break Fall, Leaping, Lifting, Long Distance Running, Rolling, Side-step, Swimming, Swinging  
Buckler Parry (Buckler) Attack (Buckler)  
Commander Strategy, Tactics Ambush, Artillery, Bribery, Cartography, Diplomacy, Gunnery, Incitation, Leadership, Logistics  
Crossbow Attack (Crossbow), Fletcher Reload (Crossbow) Hand Crossbow, Medium Crossbow, Heavy Crossbow
Dirty Fighting Attack (Dirty Fighting) Attack (Improvised Weapon), Eye-gouge, Kick, Parry (Improvised Weapon), Throat Strike, Throw (Improvised Weapon)  
Energy Guns Attack (Energy Guns) Reload (Energy Guns), Snapshot  
Energy Shields Shield Parry (Energy Shields) Shield Adept (Energy Sields) This is a Noble Skill and almost exclusively taught at the Fencing Schools.  See Energy Shields.
Fencing Attack (Fencing), Parry (Fencing)   Rapier, Broadsword, Claymore, Scimitar
Firearms (Slug Guns) Attack (Slug Guns) Reload (Slug Guns), Recock, Snapshot, Pistol-Whipping  
Heavy Melee Weapon Attack (Heavy Melee Weapon), Parry (Heavy Melee Weapon)   Axe, Club, Mace, Flail
Knife Attack (Knife), Parry (Knife) Throw (Knife) Knife, Dirk, Main Gauche, Stiletto
Muster Lie in Wait, Set Traps, Shadowing, Guild Lore (Musters) Ambush, Camouflage, Demolition, Land on Target, Snatch and Grab, Torture Guild Skill
Polearm Attack (Polearm), Parry (Polearm) Set Defense  
Pugilism Attack (Pugilism), Footwork, Jab Ear Clap, Uppercut  
Rider Ride (Beast) Animal Training, Mounting, Trick Riding  
Shield Parry (Shield) Attack (Shield)  
Two-Handed Sword Attack (Two-Handed Sword), Parry (Two-Handed Sword)   Similar to Zweihander, shorter
Whip Attack (Whip)    
Wrestling Grapple Bear Hug, Break, Escape, Head Butt  

Return to top
 

Civil Skills
Civil Skill Basic Knacks Advanced Knacks Comments
Acrobat Balance, Footwork Break Fall, Circus, Contortion, Juggling, Leaping, Lifting, Rolling, Stunt, Swinging  
Alchemy Research Biology, Natural Philosophy, Occult, Poison Church Skill
Artist Note: Start at rank 2 in one knack. Composer, Drawing, Musician (instrument), Sculpting, Singing, Writing    
Ascetism Empathy, Meditation Focus, Stoic Body, Stoic Mind, Xeno-Empathy Church or Psychic Skill (or Knightly order)
Bard Etiquette, History, Oratory, Singing (Civilization) Lore, Diplomacy, Heraldry, Lip Reading, Riddles, Sincerity  
Bioengineering Biology Cybernetics, Genetics, Xeno-Biology Guild Skill
Charioteer Pilot (Starship), Pilot (Landcraft), Pilot (Aircraft), Guild Lore (Charioteers) Ambush, Astronomy, Bribery, Diplomacy, Jumproads Lore, Navigation Guild Skill
Courtesan Note: Start at rank 1 in 3 knacks. Acting, Dancing, Etiquette, Fashion, Jenny, Masseur, Unobtrusive  Cold Read, Conceal, Gossip, Mooch, Poison, Politics, Seduction, Sincerity   
Courtier Dancing, Etiquette, Fashion, Oratory Diplomacy, Gaming, Gossip, Lip Reading, Memorizing, Mooch, Politics, Scheming, Seduction, Sincerity Noble Skill
Criminal Gambling, Shadowing, Stealth Ambush, Cheating, Lockpicking, Pickpocket, Prestidigitation, Quack, Scrounging  
Doctor Diagnosis, First Aid Dentist, Examiner, Quack, Surgery, Veterinarian  
Engineer Drafting, Mathematics, Think Machine, Guild Lore (Engineers) Chemistry, Cybernetics, Engineering, Geology, Meteorology, Physics, Terraforming Guild Skill; read/write Urthtech
Guide Note: Start at rank 1 in 3 knacks (Street Navigation must be one of them). Climbing, Ride, Stealth, Street Navigation, Survival, Tracking, Trail Signs. Ambush, Cartography, Direction Sense, Navigation, Swimming.  
Herbalism Cooking, Diagnosis, First Aid, Flora Compounds, Poison, Quack  
Hunter Note: Start at rank 1 in 3 knacks. Fishing, Skinning, Stealth, Survival, Tracking, Trail Signs, Traps Ambush, Animal Training  
Knavery (Spy) Shadowing, Stealth Bribery, Conceal, Cryptography, Disguise, Forgery, Hand Signs, Interrogation, Lip Reading, Memorizing, Poison, Sincerity  
Merchant/Artisan Note: Start at rank 2 in one knack. Apothecary, Baker, Barber, Blacksmith, Brewer, Butcher, Calligrapher, Carpenter, Ceramics, Chandler, Cobbler, Confectioner, Cooking, Cooper, Distiller, Dying, Embalmer, Fletcher, Florist, Furrier, Gardener, Glassblower, Gunsmith, Hatter, Innkeeper, Jenny, Jeweler, Mason, Masseur, Miller, Paper Maker, Perfumer, Potter, Printer, Sail Maker, Scribe, Seamstress, Shipwright, Spinner, Steward, Tailor, Vintner, Weaver, Wigmaker Architecture, Bartending  
Performer Acting, Dancing, Oratory, Singing Animal Training, Circus, Cold Read, Disguise, Juggling, Memorizing, Prestidigitation, Shill, Storytelling  
Priest Oratory, Philosophy, Writing Diplomacy, Mooch, Seneschal, Theology, Torture Church Skill; read/write/speak Latin
Reclaimer Appraising, Artifact Evaluation, History, Research Archaeology, (Civilization) Lore, Second Republic Lore, Occult, Trap Lore, Scrounging Imperial Eye or Church Skill (Guilds use "Scraver" instead)
Reeve Accounting, Appraising, Haggling, Guild Lore (Reeves) Bribery, Diplomacy, Lip Reading, Memorizing, Sincerity Guild Skill
Scholar History, Mathematics, Philosophy, Research Astronomy, Law, Natural Philosophy, Occult, (Civilization) Lore, Heraldry, Think Machine Read/write/speak Latin
Scraver Artifact Evaluation, Research, Underworld Lore, Guild Lore (Scravers) Archaeology, (Civilization) Lore, Second Republic Lore, Occult, Trap Lore, Scrounging Guild Skill; speak Scravers' Cant
Servant Etiquette, Fashion, Menial Tasks, Unobtrusive Accounting, Drive Carriage, Drive Sleigh, Gossip, Haggling, Seneschal, Valet  
Streetwise Socializing, Street Navigation Area Lore (Planet-Specific), Scrounging, Shopping, Underworld Lore  
Tech Redemption Note: Start at rank 2 in one knack. Craft Redemption, High-Tech Redemption, Mech Redemption, Volt Redemption   Imperial Eye, Guild or Church Skill
Urchin Stealth, Street Navigation, Survival Area Lore (Planet-Specific), Conceal, Pickpocket, Scrounging, Sincerity  

Return to top
 

New Knacks

(Insert new Knack table here)


Return to top


Return to Character Creation
Return to Fading Suns Main Page