Armour Table
| Protection |
Effect |
Hits |
HP Cost |
Comments |
Armour
|
| Heavy clothing |
Cancels (absorbs) 1 Flesh Wound |
n/a
|
0
|
Can be worn with an energy shield. |
| Leather jerkin |
Cancels 2 Flesh Wounds |
n/a
|
1
|
|
| Studded leather |
Cancels 3 Flesh Wounds |
n/a
|
1
|
-1 unkept die (-1k0) to all Finesse
rolls |
| Scale mail |
Cancels 3 Flesh Wounds |
n/a
|
2
|
-5 to all Finesse rolls |
| Half plate |
Cancels 3 Flesh Wounds |
n/a
|
3
|
|
| Chain mail |
Cancels 5 Flesh Wounds |
n/a
|
4
|
-5 to all Finesse rolls |
| Plate Armour |
Cancels 8 Flesh Wounds |
n/a
|
5
|
-1 kept die to Finesse |
| Synthsilk |
Cancels 3 Flesh Wounds |
n/a
|
6
|
Can be worn with an energy shield. |
| Stiffsynth |
Cancels 6 Flesh Wounds |
n/a
|
6
|
-3 to all Finesse rolls |
| Ceramsteel |
Cancels 10 Flesh Wounds |
n/a
|
8 (unpow'd), 10 (pow'd)
|
-2 kept dice to Finesse; does not
apply if the suit is powered. -1 to Panache in all cases. |
| Polymer Knit |
Cancels 1 Flesh Wounds (3 vs.slug
guns) |
n/a
|
5
|
Can be worn with an energy shield.
Armour value in parentheses used against slug guns
only. |
| Flame Retardant |
+3k0 to Brawn roll vs. fire damage |
n/a
|
+1
|
Can be coated on armour. |
| Psi Cloak |
+30 TN |
n/a
|
10
|
Only defends against psychic attacks
(e.g., Brain Blast) and neural disruptors |
|
|
|
|
|
Shields
|
| Buckler |
Allows use of the Parry: Buckler
knack |
n/a
|
0
|
|
| Shield |
Allows use of the Parry: Shield knack |
n/a
|
0
|
|
| Large Shield |
Gives +1k0 with the Parry: Shield
knack |
n/a
|
0
|
Min. Brawn needed = 3 |
| Bullet-Proofing |
+5 TN vs. bullets |
n/a
|
+1
|
|
|
|
|
|
|
Energy Shields
|
| Standard |
10/20: Stops all damage results
between 10 and 20. |
10
|
3
|
Shorts on results of 25 or more. |
| Dueling |
10/20: Stops all damage results
between 10 and 20. |
15
|
5
|
Concealable. Shorts on results
of 25 or more. |
| Assault |
10/30: Stops all damage results
between 10 and 30. |
20
|
10
|
Very rare. Can be worn with leather,
plastic, or most metal armours (except plate) since its field has a wider
radius. Shorts on results of 40 or more. |
| Battle |
10/40: Stops all damage results
between 10 and 40. |
30
|
15
|
Extremely rare. Can be worn
with metal plate or ceramsteel armour since its field has a wider radius.
Shorts on results of 50 or more. |