| Hubris |
Game effect if activated
by the GM using a Drama Die |
| Ambitious |
You chase after
power even if it’s risky. |
| Arrogant |
You show contempt
or disdain for someone else. |
| Cowardly |
You avoid or
escape from doing something dangerous. |
| Envious |
You covet something
belonging to someone else and should attempt to get it. |
| Greedy |
You try to get
as much money as possible when divvying up loot, getting a bribe, etc. |
| Hedonistic |
You relax your
guard and have a good time. |
| Hot-headed |
You fly off the
handle and lose your temper. |
| Inattentive |
You fail a Perception
check, or get a –2 dice penalty to a Surprise check. |
| Indecisive |
Discard an Action
die from Initiative Pool during a time-sensitive moment. |
| Judgmental |
You jump to conclusions
and form an unsubstantiated opinion of someone you’ve just met. |
| Lecherous |
You give in to temptation. |
| Loyal |
You go back for
a fallen comrade, or avoid leaving their side in the first place. |
| Misfortunate |
Reroll a successful
test whose TN was 25 or higher. Cannot be used more than once per test. |
| Overconfident |
You don’t have
any doubts about your capabilities. |
| Overzealous |
You strongly
defend one or your opinions, no matter how inappropriate the time and place. |
| Proud |
You refuse an offer of aid. |
| Rash |
You investigate
something unusual even if it looks dangerous. |
| Reckless |
You ignore any
nagging feelings of worry or hesitation when confronted with danger. |
| Righteous |
You don’t have
any doubts about the moral justifiability of your actions. |
| Star-crossed |
You are shot
with Cupid’s arrow…again. |
| Stubborn |
You are prevented
from changing your mind. |
| Trusting |
You lose any
doubts about another person. |