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Advantage List

The Advantage system is generally used as per 7th Sea.  Certain advantages have been modified and new ones added, based on the Benefices in Fading Suns.

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Advantages
Advantage Name Cost Description
Able Drinker 2 pts Drinking liquor never affects your die rolls.
Academy 4 pts, 2 pts for Hazat Martial skills cost 1 pt (instead of 2 pts) each when first making the character.
Androgynous 2 pts; 1 pt if Decados You can easily pass for the opposite gender. Gain two unkept dice for all such Disguise rolls. 
Appearance: Above Average 5 pts +1 unkept die on social rolls.
Appearance: Stunning 10 pts +2 unkept die on social rolls.
Appearance: Intimidating 15 pts +3 unkept die on social rolls.
Appearance: Blessed Beauty 20 pts +4 unkept die on social rolls.
Brilliant 3 pts You get +1 unkept dice on Conception Checks (as per the Invention rules).
Chapter House varies; religious and knightly orders only You have free access to the chapter houses and libraries or your order.
Citation 4 pts +10 reputation points. (You cannot also get the Scoundrel advantage.)
Cloistered 4 pts You grew up in a monastery or nunnery. You took a vow to abstain from one of the 7 deadly sins (typically poverty, chastity, and humility). You get Priest skill for free. You get +10 on rolls to resist breaking your vow. You no extra income but you start with 20 firebirds.
Close Family Member varies You can call on a close family member once every 3 months for assistance. Scholar (1 HP), Priest (2 HP), Courtier/Skilled /Society Member/Merchant (3 HP), Duelist/Psychic (4 HP), Commander (5 HP), Head of Family (10 HP). (This advantage can be purchased up to 3 times, each for a different person.)
Combat Reflexes 3 pts May re-roll one initiative die each combat round.
Commission: Guild varies  Chief/Entered=2, Manager/Fellow =4, Director/Crafter=6, Consul/Engineer=8, Dean/Master=10
Commission: Imperial Eye varies  Recruit=1, Agent=2, Field Agent =4, Supervisor=6, Spy Master=8
Commission: Military varies 2=corporal, 4=sergeant, 6=lieutenant, 8=captain, 10=major. Military members have allies in the military, are well equipped, and have influence in their House. Income is as per Fading Suns rules.
Connections (Allies)  3 pts each You know a close friend who would walk through fire for you. You may have a number of connections equal to your Panache.
Connections (Confidants) 2 pts each You know a person you trust, but would not risk their life for you. You may have a number of connections equal to your Panache.
Connections (Informants) 1 pt each You know a person who will help if paid. You may have a number of connections equal to your Panache.
Coven varies (1-10); Psychics only You know the location of a coven. How large or safe it is depends on how many HP you spend.
Cybernetics varies You have cybernetic enhancements; HP cost is generally 2/3 of the Benefice cost indicated in Fading Suns, round to closest.
Dangerous Beauty 3 pts +2 unkept dice on seduction rolls.
Dispossessed Noble 5 pts Take this instead of Noble. You start with 4,000 F, but have no monthly income and spend 35 F/week to maintain your lifestyle. You become a full noble if your lands are reclaimed.
Eagle Eyes 2 pts +10 on perception checks at a distance.
Faith 5 pts You're not sure what this does.  Have faith!
Gentry 8 pts You are an unlanded noble. You start the game with 7,000 firebirds, but you have no income. You get +5 on Mooch knack rolls.
Grease Monkey 3 pts You get +5 on Tech Redemption Checks.
Gossip Network 1-4 pts 1=City or community; 2=Planetwide; 3=One Royal House's holdings; 4=Known Worlds
Heir 5 pts You are next in line for some position of importance. When your parents die, you might become duchess of the Al-Malik, inherit a Charioteer spaceship, or lead the Vorox, but you have no idea when this may happen.
Higher Education 10 pts Civil advanced knacks for 1 HP (instead of 3 HP) per rank when first making the character. You can speak and read/write Latin.
Home Neighborhood 2 pts You have a home neighborhood on a specific planet. You get +5 on social rolls in this area and have Streetwise rank 5 while in this area.
Householder 2 pts You are employed or in some way closely associated with a noble house, merchant guild, or Church sect. You hold no rank but gain occasional benefits and help.
Indomitable Will 3 pts +2 unkept dice on contested social rolls.
Inheritance varies; 1 pt less for Al-Malik, min. 1 pt 300 F per HP spent. Alternately, you may get an item (generally 2/3 of the Benefice cost indicated in FS, round to closest.)
Keen Senses 2 pts +1 unkept die for skill checks involving your senses.
Language varies; +1 pt to read and write (when available) See list.
Large 5 pts +1 unkept die on damage and Intimidation rolls. (You cannot also get the Small advantage.)
Left Handed 3 pts +1 unkept die on attack rolls with left hand. Your right hand is your off-hand.
Legendary Trait 3 pts You may raise one trait of your choice to 6 by spending experience. (You can only get this for one trait.)
Linguist 2 pts All languages cost 1 HP less (or 3 XP less) to purchase with a minimum of 1 HP (or 3 XP) unless it starts at a cost of 0.
Local Hero 2 pts You receive one extra reputation die while on a specific planet due to an action performed there in the past.
Man of the Cloth 2 pts You must have either the Ordained or Cloistered advantage. You gain 5 reputation points. You are known for piety and wisdom.
Man of Will 25 pts You are immune to mind-altering Psi and Theurgy effects, effects of the repartee system, and the effects of fear. You do not take penalties when Crippled. You may not take a Hubris, but you may take a virtue at a cost of 5 HP.
Membership: Adamantine Order 4 pts You get a 3-pts Connection (Ally: Eskatonic priest), the Ascetism skill, and a 1-pt Patron for free, and a 3-pts Vow (Protect Eskatonic priest) Background for which you don't get XP benefits
Membership: Guild (Specify) 4 pts You get the appropriate guild skill for free: Charioteer, Engineer, Muster, Reeve, or Scraver. You get the beginning rank of Associate (Apprentice for Engineers).
Membership: Order of St. Yara 4 pts You get a 3-pts Connection (Ally: Amalthean healer) and a 3-pts Patron for free, and a 3-pts Vow (Protect Amalthean healer) Background for which you don't get XP benefits
Membership:Order of the Mantis 3 pts You get three 1-pt Connection (Informants) for free, a 4-pts Patron, and a 2-pts Oath of Fealty (Duchess Salandra Decados) Background for which you don't get XP benefits.
Membership: Order of the Shroud 5 pts; Psychics only, secret You get a 6-pts Coven and a 4-pts Gossip Network for free, and a 3-pts Vow (Protect those in need) Background for which you don't get XP benefits
Membership: Order of Vladimir 3 pts You get a 2-pts Connection (Confidant) and the Courtier skill (or 4 HP usable only on Courtier knacks if you already have the skill) for free. You gain a 1-pt Obligation (Order of Vladimir) Background for which you gain no XP benefits. Anti-Republican leanings a must.
Membership: Questing Knights 5 pts You get an Imperial Charter, a 700 F/yr income, a 3-pts Oath of Fealty (Alexius) Background for which you don't get XP benefits, and +10 Reputation for free. You must be noble (Noble, Dispossessed Noble or Gentry) and show appropriate behaviour and skills. You will be held to a high level of scrutiny. You cannot be a Scoundrel and take this Advantage.
Membership: Swords of Lextius 4 pts You gain the Ascetism skill, a Church Charter, and a 300 F/yr stipend for free, and a 3-pts Oath of Fealty (Patriarch) Background for which you don't get XP benefits. You may purchase the Faith advantage at -2 pts cost. You must take an appropriate Vow Background for which you gain normal benefits.
Miracle Worker varies For each 5 HP, get 1 Miracle die per story (maximum 3).  At end of story, get 2 XP for each unspent die. GM spends the dice to give benefits to the character
Night Trained 4 pts Lose only 1 kept die (instead of 2) in dim light. Lose only 2 kept die (instead of 4) in total darkness.
Noble: Royal House 10 pts Your family is not only of noble blood from one of the five Royal Houses, but is in good standing. Gives the rank of Knight. You get the Courtier skill for free.
Noble: Minor House 5 pts (7 pts for Keddah) Your family is not only of noble blood from one of the five minor Houses, but is in good standing. Gives the rank of Knight. The maximum Rank you can buy is Marquis. You get the Courtier skill for free.
Obun Ally 2 pts You have an Ur-Obun ally. You can count on him, but he'll count on you and his troubles can be bigger.
Obun Blood 5 pts; Juandaastas only You have Appearance: Above Average for free, a 2-pts Dark Secret Background for which you gain no XP benefits, and you may buy Psionics for 5 pts less. 
Ordained varies  You are a priest in the Church of the Pancreator. You get the Priest skill for free. You get +5 on social rolls with adherents to your faith. (Novitiate/Apprentice=1, Canon/Oblate=2, Deacon/Acolyte =4, Priest/Adept=6, Bishop/Master=8, Archbishop=10)
Pain Tolerance 4 pts; 3 pts for Decados You can take an additional dramatic wound before becoming crippled. This does not change the number of wounds necessary to make you unconscious. You also get +5 on rolls to resist interrogation based on torture.
Passage contract varies  (1=Tramp freighter, 2=Transport, 3=Stateroom, 5=Luxury Liner, 7=Ship at your command)
Patron varies You have a patron who provides you a revenue stream of: 5 F/month (2 HP), 10 F/month (3 HP), 20 F/month (4 HP), 40 F/month (6 HP), 60 F/month, or 160 F/month (10 HP).
Patron Saint 3 pts As long as you properly honor a specific saint, you gain the benefits that saint grants.
Penitent 5 pts You are a Church-sanctioned Psychic.  You need not fear persecution; you receive Faith and a 3-pts Patron for free, and a 3-pts Oath of Fealty background for which you receive no XP benefits.  Psychics only.
Poison Immunity 1 pt You may ignore all effects of a single type of poison. You may purchase this advantage as many times as you like for different poison types.
Property varies You own property somewhere. This costs 1 HP for every 3,000 F of value.
Rank varies  Baronet=2, Baron =4, Earl/Count=6, Marquis=8, Duke=10. You must be Noble to take this Advantage.
Regular Dock Space 2 pts You have a regular space to dock your ship, instead of having to bribe that port's authority every time...
Research Library (complete) 3 pts You have a small library. Anyone spending a month studying gets 1 XP to spend on a Civil knack. This may be done once per story (no matter how many libraries are visited). The library gives +5 on a Conception Check (as per the Invention rules) if you spend more than half of the invention time in the library.
Research Library (incomplete) 1 pt You have a small library. Anyone spending a month studying gets 1 XP to spend on a Civil knack. This may be done once per story (no matter how many libraries are visited). The library gives +5 on a Conception Check (as per the Invention rules) if you spend more than half of the invention time in the library, but there is a 20% chance that you get a -5 instead.
Righteous Wrath 5 pts You cannot also have the Miracle Worker advantage.

Each story you receive 2 miracle dice. These dice can be spent as follows (cannot use any except Vanishing Act on someone with Faith advantage):

  • Silver Tongue = +2 kept dice on one social roll.
  • Gaze into the Abyss = Make a contested resolve check and you get +10. You gain a fear rating against that person of 1 for every 5 you won the check by, round up.
  • Fanatic Strength = +3 Brawn for one action.
  • Piercing the Veil = You automatically detect a lie.
  • Untapped Reserves = When you have no drama dice, a miracle die gets you 2 drama dice.
  • Vanishing Act = With a distraction can disappear without a trace.
Scoundrel 3 pts -10 reputation points. You get Streetwise skill for free. (You cannot also get the Citation advantage.)  In addition, you may opt to buy a Wile or Fault (Villain Arcana) instead of a Virtue or Hubris (Hero Arcana), subject to GM approval.  Some of these may need to be modified to make them acceptable (e.g., the "Recurring" Wile would definitely need to be adjusted.)
Second Republic Artifact varies; GM permission only. You get one artifact. HP cost is generally 2/3 of the Benefice cost indicated in Fading Suns, round to closest.
Secret Laboratory varies; Engineers only You have your own secret laboratory.
Servants 3 pts Each time you buy this advantage you get either one Henchman (50 HP character designed by the GM) or six Brutes (at threat level 1).
Small 2 pts +1 unkept die on Stealth and Shadowing rolls. -1 die on first damage roll each combat. (You cannot also get the Large advantage.)
Spark of Genius 2 pts You have an intuitive understanding of a given field and get +5 on rolls with that knack. Choose a knack with a mental or scholarly aspect, such Accounting, Mech Redemption, Singing, or Tactics.
Specialty varies Gain rank 1 in a knack not in any skill you have.  1 HP for a basic knack. 3 HP for an advanced knack.  (May be purchased up to 3 times.)
Toughness 5 pts; 3 pts for Decados +1 kept die on wound checks.
University 4 pts, 2 pts for Li Halan Civil skills cost 1 pt (instead of 2 pts) each when first making the character.
Unreflective Jack 5 pts One free 4 HP background. If it is resolved, you get another one for free.
Well-Travelled 2 pts: a Royal House's Fiefs; 4 pts: the Known Worlds. You have been around a bit, and have heard a bit more. You have the equivalent of Area Lore 2 everywhere in this area 

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Patron Saints

These Patron Saints are the eight Disciples of the Prophet Zebulon.
 
Symbol Patron Saint Description
Questing Paulus the Traveller Buy the Worldly Virtue for 7 pts; get a 3-pts Moment of Awe background for free.
Loyalty Lextius the Knight Get 13 pts from the Loyal Hubris; get the equivalent of the Incitation knack at rank 3 when trying to rally others
Compassion Amalthea the Healer Buy the Altruistic Virtue for 7 pts; get a free raise whenever you're directly trying to help someone.
Protection Mantius the Soldier Buy the Courageous Virtue for 7 pts; get +5 to Passive Defense when trying to protect someone.
Justice/Retribution Maya the Scorned Woman Get 13 pts from the Righteous Hubris; get the Righteous Wrath Advantage for 3 pts.
Wisdom Horace the Learned Man Buy the Insightful Virtue for 7 pts; get a free raise on all Scholar rolls
Humility Hombor the Beggar Buy the Fortunate Virtue for 7 pts; get a free raise when defending in all witty repartee attempts
Discipline Ven Lohji the Ur-Obun Buy the Self-Controlled Virtue for 7 pts; get a free raise to resist temptation or distraction.

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