Character Comparisons

I thought it would be interesting to put up a comparison of the various characters so people could see who is good at what, who has similar personalities, etc.

I compared the characters in several different areas - their ELEMENTAL RATINGS, SPECIALTIES, META-ELEMENTAL RATINGS, POWERS, and MOTIVES, VIRTUES, FAULTS, AND FATES.

The goal here was to give the players (and any lurkers) a sort of "quick reference sheet" for finding out what the characters are good at.  What they are NOT here for is to take the place of good planning, thinking, and most of all good role-playing.
 

ELEMENTAL RATINGS

These are the straight Elements right off the character sheets.  Players should be cautioned not to read too much into these comparisons, as characters who spent points on Powers and Magic will obviously have lower Element scores.  Scores in red are high ratings for that Element.
 

Character Name

Air Score

Fire Score

Earth Score

Water Score

Flamefeather
4
6
4
5
Gayle
5
3
5
5
Measure Strangemask
6
3
3
4
Mercy
5
5
5
5
Noose
5
3
4
7
Serpentslayer
3
6
6
3
Shaper Ironhand
3
5
7
3
Shekkara
3
3
3
5
AVERAGE
4.25
4.25
4.625
4.625
Another interesting comparison.  Measure is the smartest, Flamefeather and Serpentslayer are the strongest, Shaper the toughest, and Noose the most perceptive.

SPECIALTIES

Characters are, of course, more than just numbers.  All characters have specialties within each element representing areas of expertise.  I have listed these below, in order to give a handy reference to who is best at what.
 

Character Name

Air Specialty

Fire Specialty

Earth Specialty

Water Specialty

Flamefeather
Persuasion
Withstand Heat
Resist Magic
Tracking
Gayle
Herb Lore
Knife Throwing
Animal Empathy
Sense divine
Measure Strangemask
Mathematics
Sleight of Hand
Resist Magic
Identify Desires
Mercy
Tactics
Walking
Resist Elements
Singing
Noose
Necromancy
Walking
Resist Deprivation
Sense Ghosts
Serpentslayer
Tactics
Spear fighting
Walking wounded
Hunting
Shaper Ironhand
Using Tools
Smithing
Extended Labor
Artistic Design
Shekkara
Occult Lore
Withstand Heat
Resist Poison
Tracking

META-ELEMENTAL RATINGS

In addition to the Four Elements, Everway also rates characters according to combinations of elements.  These combinations are: Comparisons of these ratings give an overall idea of the effectiveness of the character in situations which call for more than a single element.  For example, a warrior with a high Power will likely be more effective than one with a lower Power.
 
 

Character name

Energy

Power

Integrity

Wisdom

Flamefeather
5
5
4.5
4.5
Gayle
4
4
5
5
Measure Strangemask
4.5
3
3.5
5
Mercy 
5
5
5
5
Noose
4
3.5
5.5
6
Serpentslayer
4.5
6
4.5
3
Shaper Ironhand
4
6
5
3
Shekkara
3
3
4
4
AVERAGE
4.25
4.4375
4.625
4.4375
An interesting mix - Flamefeather and Mercy tied as the most energetic, Shaper Ironhandand Serpentslayer tied as the most powerful, and Noose weighing in as having the most integrity AND the most wisdom.  Overall the party is high on Integrity, low on Energy.
 

CHARACTER FUN-FACTS (AKA Powers]

All of the characters in Everway have certain powers and abilities that set them apart and make them unique.  These give each character the ability to do something that others cannot do, regardless of their Elemental scores.
Below is a list of the interesting abilities that each of the various characters has.

Flamefeather

Gayle, the Wanderer


Measure Strangemask

Mercy

Noose

Serpentslayer


Shaper Ironhand


 

Shekkara

VIRTUES, FAULTS, AND FATES

This is pretty straightforward.  It is a listing of Motive, Virtue, Fault, and Fate of each character.   For motive I have color-coded each of the various factions in the party.  They are discussed in detail below.  Under Virtue, Fault, and Fate, I have highlighted duplicated cards in red.
 
 

Character name

Motive

Virtue

Fault

Fate

Flamefeather Wanderlust Summer The Dragon, reversed The Phoenix
Gayle Adversity The Priestess The Fool The Phoenix
Measure Strangemask Authority Knowledge The Unicorn, reversed The Cockatrice
Mercy Wanderlust Inspiration The Priestess, reversed The Fool
Noose Adversity The Priestess Striking the Dragon's Tail Overlooking the Diamond
Serpentslayer Inevitability Drowning in Armor Striking the Dragon's Tail The Dragon
Shaper Ironhand Wanderlust The Smith Winter, reversed The Peasant
Shekkara Mystery The Priestess The Creator, reversed The Cockatrice

I find this comparison to be the most interesting of all of them, as it gives so much insight into the interactions of the characters.

Motive sets the overall tone for the character.  The Wanderlust group contains Flamefeather, Mercy, and Shaper Ironhand.  The Adversity group contains Gayle and Noose.  Measure's Authority motive suggests that he may be interested in playing a leadership role in the party - either overtly or covertly.

A whopping three players have The Priestess as their virtue.  Gayle, Noose, and Shekkara are all quite skilled at investigation, and quite motivated in that area as well.

Faults are well distributed.  Noose and Serpentslayer share Striking the Dragon's Tail - a fault that is certain to put them at odds on occasion.  Mercy has the potential to run into trouble with Gayle, Noose, and Shekkara, all of whom will likely find her flightiness somewhat annoying when there are things of interest about.

Flamefeather and Gayle share The Phoenix as their fate, and Measure and Shekkara share The Cockatrice.  Mercy's fate - the Fool - is Gayle's fault, and Serpentslayers fate - the Dragon - is Flamefeather's fault.