Character Comparisons
I thought it would be interesting to put up a comparison
of the various characters so people could see who is good at what, who
has similar personalities, etc.
I compared the characters in several different
areas - their ELEMENTAL RATINGS, SPECIALTIES,
META-ELEMENTAL
RATINGS, POWERS, and MOTIVES,
VIRTUES, FAULTS, AND FATES.
The goal here was to give the players (and any
lurkers) a sort of "quick reference sheet" for finding out what the characters
are good at. What they are NOT here for is to take the place of good
planning, thinking, and most of all good role-playing.
ELEMENTAL
RATINGS
These are the straight Elements right off the character
sheets. Players should be cautioned not to read too much into these
comparisons, as characters who spent points on Powers and Magic will obviously
have lower Element scores. Scores in red
are high ratings for that Element.
Character Name
|
Air Score
|
Fire Score
|
Earth Score
|
Water Score
|
| Flamefeather |
4
|
6
|
4
|
5
|
| Gayle |
5
|
3
|
5
|
5
|
| Measure Strangemask |
6
|
3
|
3
|
4
|
| Mercy |
5
|
5
|
5
|
5
|
| Noose |
5
|
3
|
4
|
7
|
| Serpentslayer |
3
|
6
|
6
|
3
|
| Shaper Ironhand |
3
|
5
|
7
|
3
|
| Shekkara |
3
|
3
|
3
|
5
|
| AVERAGE |
4.25
|
4.25
|
4.625
|
4.625
|
Another interesting comparison. Measure is
the smartest, Flamefeather and Serpentslayer are the strongest, Shaper
the toughest, and Noose the most perceptive.
SPECIALTIES
Characters are, of course, more than just numbers.
All characters have specialties within each element representing areas
of expertise. I have listed these below, in order to give a handy
reference to who is best at what.
Character Name
|
Air Specialty
|
Fire Specialty
|
Earth Specialty
|
Water Specialty
|
| Flamefeather |
Persuasion
|
Withstand Heat
|
Resist Magic
|
Tracking
|
| Gayle |
Herb Lore
|
Knife Throwing
|
Animal Empathy
|
Sense divine
|
| Measure Strangemask |
Mathematics
|
Sleight of Hand
|
Resist Magic
|
Identify Desires
|
| Mercy |
Tactics
|
Walking
|
Resist Elements
|
Singing
|
| Noose |
Necromancy
|
Walking
|
Resist Deprivation
|
Sense Ghosts
|
| Serpentslayer |
Tactics
|
Spear fighting
|
Walking wounded
|
Hunting
|
| Shaper Ironhand |
Using Tools
|
Smithing
|
Extended Labor
|
Artistic Design
|
| Shekkara |
Occult Lore
|
Withstand Heat
|
Resist Poison
|
Tracking
|
META-ELEMENTAL
RATINGS
In addition to the Four Elements, Everway also rates
characters according to combinations of elements. These combinations
are:
-
ENERGY - a combination of focused or inward
energy (Air) and forceful or outward energy (Fire)
-
POWER - a combination of active power (Fire)
and passive power (Earth)
-
INTEGRITY - a combination of resistance (Earth)
and receptiveness (Water)
-
WISDOM - a combination of silent wisdom (Water)
and spoken wisdom (Air)
Comparisons of these ratings give an overall idea
of the effectiveness of the character in situations which call for more
than a single element. For example, a warrior with a high Power will
likely be more effective than one with a lower Power.
Character name
|
Energy
|
Power
|
Integrity
|
Wisdom
|
| Flamefeather |
5
|
5
|
4.5
|
4.5
|
| Gayle |
4
|
4
|
5
|
5
|
| Measure Strangemask |
4.5
|
3
|
3.5
|
5
|
| Mercy |
5
|
5
|
5
|
5
|
| Noose |
4
|
3.5
|
5.5
|
6
|
| Serpentslayer |
4.5
|
6
|
4.5
|
3
|
| Shaper Ironhand |
4
|
6
|
5
|
3
|
| Shekkara |
3
|
3
|
4
|
4
|
|
AVERAGE
|
4.25
|
4.4375
|
4.625
|
4.4375
|
An interesting mix - Flamefeather and Mercy tied
as the most energetic, Shaper Ironhandand Serpentslayer tied as the most
powerful, and Noose weighing in as having the most integrity AND the most
wisdom. Overall the party is high on Integrity, low on Energy.
CHARACTER
FUN-FACTS (AKA Powers]
All of the characters in Everway have certain powers
and abilities that set them apart and make them unique. These give
each character the ability to do something that others cannot do, regardless
of their Elemental scores.
Below is a list of the interesting abilities
that each of the various characters has.
Flamefeather
-
Bird Speech
- Flamefeather
can speak with birds and understand them.
-
Fast Healing
- Flamefeather
recovers from physical wounds seven times as fast as normal, so that a
day's rest is as good as a week's would be to a normal person.
Gayle, the Wanderer
-
Bird Tongue
- Gayle understands the speech of birds
-
Toughness
- She has the ability to resist damage with
the Earth's power.
-
Touched by the Goddess
- This is the reason why she was to become
a fully fledged priestess. The power covers the areas of healing and aura
reading. As she was never fully trained, the use of the power, especially
in relation to healing, leaves her tired and drained.
-
Ability to read auras, especially
in relation to injury and disease.
-
Can heal light damage (small
cuts, bruising, fatigue) by laying on hands especially in conjunction with
the use of healing herbs.
-
Can 'donate' a point of her
earth score to cause healing time to halved for each time a point is so
donated. Her earth score in the meantime is temporarily lowered; it is
recovered at the rate of a point per day spent doing no more than light
work and having had spent a minimum of 2 hours in deep mediation with a
connection to the Earth.
-
Bird Companion-
This was a gift from the King of The Birds in conjunction with a favor
done by her and her then companions. Snow Wing is an albino raven with
a sardonic line in repartee and a weakness for eyeballs - the fresher,
the better.
Measure
Strangemask
-
Mask Magic
- Measure is a gifted mage, specializing in
Mask magic. A city of 10,000 might have one mage of Measure's power
level.
-
Recognition
- Measure can quickly identify anyone he has
seen before. A good disguise will delay recognition, but not for
long. Magical disguises are more effective, though Measure can see
through those better than his element score alone would allow.
Mercy
-
Marching Song
- Mercy can march and sing indefinitely, as long as she does both together.
Noose
-
Carrion Call
- Noose can speak with eaters of the dead (wolves, jackals, crows, ravens,
eagles, vultures, etc.)
-
Shadow Whispers
- Noose can speak with the spirits of the dead.
Serpentslayer
-
Aura of the Void
- The character is surrounded by an aura which negates (or greatly reduces)
magic and supernatural powers used on the character such as magic, dragon's
breath etc. it also negates or greatly weakens magic and supernatural effects
on contact (wards, mystic defenses etc.) the character can extend this
aura to inanimate items he is carrying but to do so greatly tires him.
-
Songs of Blood
- The character has an ability to draw a certain level of power from any
empowered creature he slays (this includes mythic beasts, sorcerers and
spherewalkers) allowing him to go without sustenance and avoid aging as
long as he keeps up a steady supply of power.
Shaper
Ironhand
-
Hands Of The Smith
- Shaper's hands are completely invulnerable, allowing him to work fire
or molten metal barehanded, or to work directly on freezing objects, corrosive
liquids, or sharp edges. His forearms are rather tough as well, extending
to a slight resistance on the front of his torso, which lets him
face into the heat of the forge.
-
Hands Of The Potter
- Shaper can use his hands to work any material as though it were clay.
Strong materials like stone or metal take a very long time to work...for
any major effect, he'd be better off using tools, but this is useful for
adding little artistic flourishes. What's really special is that
this lets him work easily with materials that are usually formless:
smoke, for example, or water or flame.
-
Tempering:
Shaper can work something with his hands to give it extra strength; for
something that is already strong, like metal or stone, this effect is not
all that great and fades quickly. For softer things, like smoke,
the effect is basically permanent. He can use this power on living
things by basically giving them a massage, but it doesn't last very long.
Shekkara
-
Magic
- Shekkara is a powerful magician, specializing in the magic of the mind.
A kingdom of 100,000 might have but one sorcerer as powerful as she, and
with her canopic bundle, she becomes even more powerful.
-
Canopic Bundle
- Shekkara carries with her a magical item made from the brains and other
organs of her dead brother Akkaman. This bundle may be used to enhance
her magical powers, or may be loaned to someone else, in which case it
allows Shekkara to establish a mental link with the individual across any
distance
-
Mental link
- Shekkara is strongly attuned to her Canopic Bundle, and can sense its
location at any distance.
VIRTUES,
FAULTS, AND FATES
This is pretty straightforward. It is a listing
of Motive, Virtue, Fault, and Fate of each character.
For motive I have color-coded each of the various factions in the party.
They are discussed in detail below. Under Virtue, Fault, and Fate,
I have highlighted duplicated cards in red.
Character name
|
Motive
|
Virtue
|
Fault
|
Fate
|
| Flamefeather |
Wanderlust |
Summer |
The Dragon, reversed |
The Phoenix |
| Gayle |
Adversity |
The Priestess |
The Fool |
The Phoenix |
| Measure Strangemask |
Authority |
Knowledge |
The Unicorn, reversed |
The Cockatrice |
| Mercy |
Wanderlust |
Inspiration |
The Priestess, reversed |
The Fool |
| Noose |
Adversity |
The Priestess |
Striking the Dragon's
Tail |
Overlooking the Diamond |
| Serpentslayer |
Inevitability |
Drowning in Armor |
Striking the Dragon's
Tail |
The Dragon |
| Shaper Ironhand |
Wanderlust |
The Smith |
Winter, reversed |
The Peasant |
| Shekkara |
Mystery |
The Priestess |
The Creator, reversed |
The Cockatrice |
I find this comparison
to be the most interesting of all of them, as it gives so much insight
into the interactions of the characters.
Motive sets the overall
tone for the character. The Wanderlust
group contains Flamefeather, Mercy, and Shaper Ironhand. The Adversity
group contains Gayle and Noose. Measure's Authority motive suggests
that he may be interested in playing a leadership role in the party - either
overtly or covertly.
A whopping three players
have The Priestess
as their virtue. Gayle, Noose, and Shekkara are all quite skilled
at investigation, and quite motivated in that area as well.
Faults are well distributed.
Noose and Serpentslayer share Striking
the Dragon's Tail - a fault that is certain
to put them at odds on occasion. Mercy has the potential to run into
trouble with Gayle, Noose, and Shekkara, all of whom will likely find her
flightiness somewhat annoying when there are things of interest about.
Flamefeather and Gayle
share The Phoenix
as their fate, and Measure and Shekkara share The
Cockatrice. Mercy's fate - the
Fool - is Gayle's fault, and Serpentslayers
fate - the Dragon
- is Flamefeather's fault.