Let me start off by
telling you the most important thing that you need to know:
The campaign is currently not accepting new players, but we are accepting people as lurkers on a waiting list. If you are interested in joining the quest, check out the campaign house rules below . Bear in mind, however, that there is no guarantee that a space will open up any time in the near future.
There are currently players on the waiting list
(Paul doesn't count because he's a perpetual lurker). From time to
time I will offer lurkers an opportunity to play an NPC. This is
an opportunity not to be missed by those who want to get into the game
because is shows off your creativity and writing style to both myself and
to the other players. Additionally, when you play an NPC you will
be moved up one rank on the lurker list. In other words, if you are
third on the list, and accept an offer to play a lurker, you will be moved
up to second on the list.
Not only are characters supposed to be able to get along with one another, but the PLAYERS need to realize that they should be looking at spending most of their time in groups. When coming up with a course of action or a plan, players are encouraged to incorporate others into their plan of action. There are several reasons for this. First, and most important from my viewpoint, is that it cuts down a lot on the amount of work that I have to do. Writing plotlines for three groups of two is half the work of writing for six groups of one. Individual plotlines are fun, and everyone wants their character to shine, but realistically it just is not possible for me to run a campaign with everybody going off on their own all the time. Occasionally its necessary, but if you come up with a character who is too secretive to spend most of his or her time in a group, or too antisocial do work well with others, you should really rethink your character. Second, interactions with other characters are just plain more interesting and creative than interactions with the GM. Dialog is better, plans are better, the writing gets better as you add a different style to the scene, and overall people just have more fun! Third, and very important from your perspective as a player, is the way I treat lone characters. I am usually pretty sympathetic, particularly in a heroic game like Everway, and I do not like to kill characters. If your character is alone and gets into a dangerous situation, however, my sympathy goes out the window. Almost every character I have ever killed in one of my games has been wandering around alone when he or she died.
Something I have also noted
in my Everway game is that fighters have a hard time of it. I believe
that the reason for this is the nature of the quest. What the current
quest boils down to is the party solving a mystery. The elements
that really shine for problem solving are Air and Water, and the elements
that fighters usually specialize in are Fire and Earth. This leaves
fighters as dangerous weapons, but weapons which often either find themselves
directed by more intellectual members of the party, or who founder when
going off on their own because they lack the ability to put the pieces
together to solve whatever difficulty confronts them, unless that difficulty
involves combat. This is not to say that you can't be a fighter in
Everway. It is, however, a warning. Many subtle signs and clues
will escape characters with low to average Water/Air scores.
Most of the artwork found on this website is copy written by Wizards of the Coast. Its appearance on this website is not in any way intended as a challenge to that copyright. Portions of the website containing copy written art are intentionally not linked to public portions of the website, and the web address is given out only to players in the game. The use of any material found on this website for any commercial purpose is expressly forbidden. Establishing links to any portion of this website which is not public (i.e.. "Players Only" areas) is expressly forbidden. Copying any artwork or other material found on this website for personal use is expressly forbidden. Publishing the location of the "Players Only" portion of the website on any public forum is expressly forbidden. Making fun of the number of times I use the phrase "expressly forbidden" in this paragraph is... well, you know. Violators will be expelled from the game and may face criminal prosecution at the discretion of the owners of the copyrights to this material.
You may wonder why I am making such a big deal out of this, but the reason is simple - I don't own the copyrights to this artwork, and consequently I cannot distribute it for profit, or in such a manner as might cause the copyright owners to lose profit.. I can only use it in the manner that it was originally intended in the Everway game - to add a visual element to the game itself.
Unfortunately, there seems
to be no method for preventing others from unscrupulously stealing these
images and using them without paying for them. I have done my best
to protect the owners of the copyrights by putting the images on my website
at low resolution, and by issuing this warning. I have also made
portions of this website private (in particular the portions that have
artwork on them, like the character sections).