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Another alternate setting for 7th Sea:
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This is a list of Advantages you can purchase during character creation.
| Advantage Name | Cost | Description |
|---|---|---|
| Able Drinker | 1 pt | Drinking liquor never affects your die rolls. |
| Academy | 4 pts, 2 pts for Dragons | Martial skills cost 1 HP (instead of 2 HP) each when first making the character. |
| Appearance: Above Average | 5 pts; 3 pts for Issola | +1 unkept die on social rolls. |
| Appearance: Stunning | 10 pts; 7 pts for Issola | +2 unkept die on social rolls. |
| Appearance: Intimidating | 15 pts; 11 pts for Issola | +3 unkept die on social rolls. |
| Appearance: Blessed Beauty | 20 pts; 15 pts for Issola | +4 unkept die on social rolls. |
| Brilliant | 3 pts; 1 pt for Vallista | You get +1 unkept dice on Conception Checks (as per the Invention rules). |
| Citation | 4 pts | +10 reputation points. (You cannot also get the Scoundrel advantage.) |
| Close Family Member | varies | You can call on a close family member once every 3 months for assistance. Scholar/Merchant (1 HP), Courtier/Society Member (2 HP), Duelist (3 HP), Sorcerer (4 HP), Commander (5 HP), Head of Family (10 HP). (This advantage can be purchased up to 3 times, each for a different person.) |
| Combat Reflexes | 3 pts; 1 pt for Tiassa | May re-roll one initiative die each combat round. |
| Commission: Imperial Guard | varies | 4=Guard, 7=lieutenant, 10=battalion captain. |
| Commission: Military | varies; 1-pt less for Dragons | 2=corporal, 4=sergeant, 6=lieutenant, 8=captain, 10=major. Military members have allies in the military, are well equipped, and have influence in their House. |
| Connections (Allies) | 3 pts each | You know a close friend who would walk through fire for you. You may have a number of connections equal to your Panache. |
| Connections (Confidants) | 2 pts each | You know a person you trust, but would not risk their life for you. You may have a number of connections equal to your Panache. |
| Connections (Informants) | 1 pt each | You know a person who will help if paid. You may have a number of connections equal to your Panache. |
| Dangerous Beauty | 3 pts | +2 unkept dice on seduction rolls. |
| Dispossessed noble | 5 pts | Take this instead of Noble. You start with 4,000 F, but have no monthly income and spend 35 F/week to maintain your lifestyle. You become a full noble if your lands are reclaimed. |
| Eagle Eyes | 2 pts; 1 pt for Hawks | +10 on perception checks at a distance. |
| Gentry | 8 pts | You are an unlanded noble. You start the game with 7,000 firebirds, but you have no income. You get +5 on Mooch knack rolls. |
| Gossip Network | 2-4 pts; 1 pt less for Yendi | 2=City or community; 3=Province-wide; 4=Dragaera |
| Higher Education | 10 pts | Civil advanced knacks for 1 HP (instead of 3 HP) per rank when first making the character. You can speak and read/write Serioli |
| Home Neighborhood | 2 pts | You have a home neighborhood in a specific city. You get +5 on social rolls in this area and have Streetwise rank 5 while in this area. |
| Indomitable Will | 3 pts; 1 pt for Iorich | +2 unkept dice on contested social rolls. |
| Inheritance | varies; 1 pt less for Orca, min. 1 pt | 300 F per HP spent. Alternately, you may get an item (generally 2/3 of the Benefice cost indicated in FS, round to closest.) |
| Keen Senses | 2 pts; 1 pt for Jhegaala | +1 unkept die for skill checks involving your senses. |
| Language | varies; +1 pt to read and write (when available) | See list. |
| Large | 5 pts | +1 unkept die on damage and Intimidation rolls. (You cannot also get the Small advantage.) |
| Membership: Lavode | 10 pts | You get a 3-pt Connection and a 4-pt Patron for free. You pay 5 pts less to purchase a Swordman School or Sorcery. You get a 3-pts Oath of Fealty Background for which you do not get XP benefits. |
| Left Handed | 3 pts | +1 unkept die on attack rolls with left hand. Your right hand is your off-hand. |
| Legendary Trait | 3 pts | You may raise one trait of your choice to 6 by spending experience. (You can only get this for one trait.) |
| Linguist | 2 pts | All languages cost 1 HP less (or 3 XP less) to purchase with a minimum of 1 HP (or 3 XP) unless it starts at a cost of 0. |
| Local Hero | 2 pts | You receive one extra reputation die while on a specific planet due to an action performed there in the past. |
| Man of Will | 25 pts | You are immune to mind-altering Sorcery effects, effects of the repartee system, and the effects of fear. You do not take penalties when Crippled. You may not take a Hubris, but you may take a virtue at a cost of 5 HP. |
| Night Trained | 4 pts; 2 pts for Jhereg | Lose only 1 kept die (instead of 2) in dim light. Lose only 2 kept die (instead of 4) in total darkness. |
| Noble: Aristocrat | 10 pts | Your family is not only of noble blood from one of the more influential Houses (Phoenix, Dragon, Lyorn, Tiassa, Hawk, Dzur, Issola, Yendi, Athyra) but is in good standing. You get the Courtier skill for free. |
| Noble: Minor House | 5 pts | Your family is not only of noble blood from one of the minor Houses (Tsalmoth, Vallista, Jhereg, Iorich, Chreotha, Orca, Jhegaala) but is in good standing. The maximum Rank you can buy is Marquis. |
| Pain Tolerance | 4 pts; 2 pts and Dzur | You can take an additional dramatic wound before becoming crippled. This does not change the number of wounds necessary to make you unconscious. You also get +5 on rolls to resist interrogation based on torture. |
| Patron | varies | You have a patron who provides you a revenue stream of: 5 F/month (2 HP), 10 F/month (3 HP), 20 F/month (4 HP), 40 F/month (6 HP), 60 F/month, or 160 F/month (10 HP). |
| Patron God | 3 pts | As long as you properly honor a specific god, you gain the benefits that god grants. |
| Poison Immunity | 1 pt | You may ignore all effects of a single type of poison. You may purchase this advantage as many times as you like for different poison types. |
| Pre-Empire Artifact | varies; GM permission only. | You get one artifact. |
| Property | varies | You own property somewhere. This costs 1 HP for every 3,000 F of value. |
| Rank | varies | Baronet=2, Baron =4, Earl/Count=6, Marquis=8, Duke=10. You must be Noble to take this Advantage. |
| Research Library (complete) | 3 pts | You have a small library. Anyone spending a month studying gets 1 XP to spend on a Civil knack. This may be done once per story (no matter how many libraries are visited). The library gives +5 on a Conception Check (as per the Invention rules) if you spend more than half of the invention time in the library. |
| Research Library (incomplete) | 1 pt | You have a small library. Anyone spending a month studying gets 1 XP to spend on a Civil knack. This may be done once per story (no matter how many libraries are visited). The library gives +5 on a Conception Check (as per the Invention rules) if you spend more than half of the invention time in the library, but there is a 20% chance that you get a -5 instead. |
| Scoundrel | 3 pts | -10 reputation points. You get Streetwise skill for free. (You cannot also get the Citation advantage.) |
| Secret Laboratory | varies; Sorcerers only | You have your own secret laboratory. |
| Servants | 3 pts | Each time you buy this advantage you get either one Henchman (50 HP character designed by the GM) or six Brutes (at threat level 1). |
| Small | 2 pts; 1 pt for Tsalmoth | +1 unkept die on Stealth and Shadowing rolls. -1 die on first damage roll each combat. (You cannot also get the Large advantage.) |
| Sorcery | 20 pts (minor talent) or 40 pts (major talent); 5 pts less for Athyra | You can use Sorcery. You start with 3 Sorcery points for minor talent and 7 Sorcery points for a major talent. |
| Spark of Genius | 2 pts; 1 pt for Chreotha | You have an intuitive understanding of a given field and get +5 on rolls with that knack. Choose a knack with a mental or scholarly aspect, such Accounting, Singing, or Tactics. |
| Specialty | varies | Gain rank 1 in a knack not in any skill you have. 1 HP for a basic knack. 3 HP for an advanced knack. (May be purchased up to 3 times.) |
| Toughness | 5 pts; 3 pts for Iorich | +1 kept die on wound checks. |
| University | 4 pts, 2 pts for Lyorn | Civil skills cost 1 HP (instead of 2 HP) each when first making the character. |
| Walking Sea of Chaos | 5 pts | You get one free 4 HP Background. If it is ever resolved, you get another one for free. You cannot have any other Background. |
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| God | Domain |
|---|---|
| Barlen | |
| Kelchor | |
| Kéurana | |
| Moranthë | |
| Ordwynac | |
| Nyssa | |
| Tri'nagore | |
| Trout | |
| Verra |
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Credits: The hatching jhereg picture is by Stephen Hickman and comes from the cover of Steven Brust's first Dragaera book, Jhereg. Dragaera and all characters, places and elements appearing in the books are © 1983-2004, Steven Brust. 7th Sea written and designed by John and Jennifer Wick, copyright Alderac Entertainment Group, Inc., 1999-2000. These materials used without permission, no copyright challenge intended. All material original to this Web site © 2001-2004 Sophie Lagacé.