Sorcery Schticks
Last updated 22 October 2001
This is where I post non-standard Sorcery schticks used in this game.
Blast Special Effects
Countermagic
Winter
Blast Special Effects
These are additional Special Effects used for the Blast schtick beyond
those listed in the main rule book.
Biting Cold
This special effect is borrowed from a spell called Ice
created by David Eber and posted on Bryant Durrell's page. Shinji
uses this special effect in our game.
The spellcaster hits her target with a blast of magical cold which temporarily
leaves the target vulnerable. The sorceress makes a Sorcery Task check
with her target's dodge rating as the Difficulty. If successful, the target
reduces their Toughness rating by an amount equal to the Outcome of the
spell. Toughness cannot be reduced by more than half of the target's original
Toughness (rounding down). The effects of this spell last for a number
of shots equal to the caster's Magic rating.
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Countermagic
This is unmodified (save for editorial corrections)
from the Countermagic
spell created by Garry Handelman and available on Bryant Durrell's page.
Mirunoto
Hiro uses it in our game.
Magic Cops may start with Countermagic instead of Fertility, Divination,
or Healing, but they probably won't want to. On a Countermagic backlash,
you lose all your magic points. If you're already out of magic points (i.e.
Magic = 0), you can ignore countermagic backlashes.
Disenchant
Spend a Magic Point and select an enchanted object or person. Strip them
of all magical effects presently on them. Difficulty is the highest appropriate
action value (tattoo, sorcery, etc.) of the individual(s) responsible for
the enchantment(s) or other magical effect(s). This does no harm to supernatural
creatures, nor does it damage tattoos or their users, but can free them
from the effects of said.
Disrupt Magic
Using this ability counts as a 1 shot defensive action. Do it when an opponent
is casting a spell, not necessarily at you. If you can beat his Sorcery
Action result with your own, his spell is cancelled.
Disrupt Beings
As per the Chi effect of Blast, but only affects Supernatural Creatures,
and ignores creature armor and damage immunities. You may use your Sorcery
when defending against tattoo or creature power attacks even if you do
not have Blast.
Ki Dissolution
Roll a Magic check with a difficulty of 15. For the next (Outcome) days,
the Magic juncture modifier in a sphere (Outcome) x 5 meters around you
drops by (Outcome), and so does the tattoo and creature power modifier.
You can only make this effect permanent if you have the Permanency effect
of the Astral schtick.
Soul Mask
Anytime anyone attempts to use supernatural methods, of any sort including
Chi powers, to detect you or gather information about you, add your Sorcery
to the difficulty, even if the base difficulty is your Sorcery. You can
spend a Magic point to extend this benefit to any person you touch for
one day.
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Winter
This is a combination of the standard Weather spell and some
some special effects, somewhat modified, from a spell called Ice
created by David Eber and posted on Bryant Durrell's page. It uses
the Cold, Fog, Rain, Snow, and Wind
special effects from the Weather spell, plus the Create Ice, Freeze,
and Killing Frost from the Ice spell. Shinji
uses this spell in our game.
Backlash for the Winter spell is similar to the one for Weather.
Create Ice 
This spell allows the caster to create a solid mass of ice out of thin
air. The Difficulty of the spell is equal 5 plus to the number of cubic
meters of ice created by the spell (anything less than 1 cubic meter is
Diff. 5), as modified by the shape the caster wishes the ice to take. A
flat sheet of ice on the ground or a solid slab of ice adds nothing to
the Difficulty, but shaping the ice any further adds anywhere from +1 to
+10 to the difficulty, depending on the complexity of the object desired,
and the caster may not created detailed or multi-part items. Simple weapons
may be created, but if the user inflicts 10 or more points of damage with
it on any target (before reductions for Toughness and/or Armor) it will
shatter. The range of this spell is equal to the caster's Sorcery rating
in meters.
Freeze
This spell causes a single, non-living object to instantly freeze and become
brittle (walking corpses and the like may not be targeted by this spell).
Items frozen are effectively destroyed. The range of this spell is equal
to the caster's Sorcery rating in meters. If you are trying to target something
another character has on their possession, such as a weapon or their armor
or whatever, the Difficulty is equal to the dodge rating of the character.
The size of object also affects the Difficulty: the larger it is, the harder
it is to freeze. A knife would add nothing to the difficulty, a katana
would add +2, a full suit of armor +4, a horse +6, and a cart +10.
Killing Frost
The spellcaster hits her target with a blast of freezing cold air, coating
them with frost. The sorceress makes a Sorcery Task check with her target's
dodge rating as the Difficulty. If successful, the target suffers impairment
equal to the Outcome of the spell for a number of shots equal to the caster's
Magic rating.
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