Transformed Animal Packages

Crab
Crane
Dragon
Fox
Horse
Lion
Phoenix
Scorpion

Note: Some of the schticks were borrowed from other pages, as listed under the package descriptions.  Note that even packages existing in the original Feng Shui system (Crab, Crane, Dragon, Fox, and Scorpion) have been altered.

As a reminder, the maximum Armour that any transformed animal can gain through any combination of transformed animal schticks is 8.

Last updated 27 December 2001.
 

Crab

Attributes Modifiers: Body +4,Will +4

Impervious       Chi 3/Shots 1
After you are hit you may elect to take no Wound Points and instead convert the Wound Points you would normally have suffered into Chi Points, which you must spend by the end of the sequence.  Any unspent Chi points become Wound points again at the end of the sequence, so use them up quickly.

Pincer       Chi X/Shots 3
Hit an opponent bare-handed with a Martial Arts check; if successful, you may add X (any amount of Chi you elect to spend) to the Damage rating for your attack.

Rage       Chi 5/Shots 1
Until the end of the sequence, you have an Armour rating equal to your current Wound Points divided by 5.

Shell       Chi 4/Shots 1
You gain 2 points of Armour until the end of the sequence.  Each additional schtick spent increases the Armour gain by 2.  The maximum Armour that any transformed animal can gain through any combination of transformed animal schticks is 8.

Note: Check also Starfox's Transformed Crab package for ideas.  Let me know if you wish to mix and match.

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Crane

Attributes Modifiers: Move +3, Charisma +3, Speed +3, Body -1

Buffet        Chi 2/Shots 3
Hit an opponent with an unarmed attack.  In addition to normal Damage, he loses a shot.  For an extra schtick in Buffet, you can increase this penalty to two shots.  You cannot take more than two schticks in Buffet.

Dance        Chi X/Shots 3
You make a series of leaps and feints that climaxes in a blistering kick.  In addition to taking normal Damage, your opponent also suffers X Impairment on his next attack, where X is any amount of Chi you wish to spend.  This Impairment does not wear off with time, but only affects one attack.

Flight        Chi 6/Shots 3
You can become airborne, and remain airborne until the end of the sequence.  You may reach a maximum vertical height equal to you Move rating, and travel horizontally up to twice your Move rating.  Each extra schtick adds a Move rating to vertical flight and two Move ratings to horizontal distance.

Crane Strike        Chi 4/Shots 2
Make a bare-handed Martial Arts attack.  If your Reflexes are higher than your target's Reflexes, you can ignore your opponent's armour.

Note: Based on the template in Atlas Games' Seal of the Wheel sourcebook.

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Dragon

Attributes Modifiers: Body +4, Fortune +3, Intelligence +4, Perception +4, Willpower +4, Reflexes +4

Versatility: It costs all 5 available schticks for a starting transformed animal character to take the Dragon package.  However, a transformed dragon can, in the course of the game, acquire any schtick available to any other transformed animal package.  These cost the dragon character (12+X) experience points, where X = the number of transformed animal schticks the character will have once he acquires the new one (instead of the normal 8+X).

Sorcery: Dragons are the only transformed animal who can use Sorcery.  They begin with the Sorcery skill [=11] and one Sorcery schtick.

Dragons are particularly vulnerable to Reversion and to Sorcery Backlash.  [I need to modify the Reversion rules, but this has not been done yet.]

Note: Check also Starfox's Transformed Dragon package for ideas.  Let me know if you wish to mix and match.

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Fox

Attributes Modifiers: Fortune +3, Mind +3, Will -1, Reflexes +2

Borrow       Chi 3/Shots 1
You may gain a single schtick from any willing character within range, and use it until the end of the sequence.  Range equals your Chi rating in meters.  Choose a single type of ability you can swindle when you take this schtick: either Arcane powers, creature powers, fu powers, or skills other than Sorcery.  You can spend additional schticks to add another type of ability.  If you want to add Sorcery to your list, however, it will cost you two schticks to do so.  Alternately, you can spend additional schticks to increase the range, adding to it your Chi rating in meters for each schtick spent.

Embezzle       Chi 3/Shots 3
Strike an enemy bare-handed and make a Martial Arts check.  If successful, you may choose to gain the opponent's rating in any primary or secondary attribute until the end of the sequence; your opponent has your rating in the attribute for the same period.

Mockery       Chi 3/Shots 3
You may verbally deride any intelligent being who can understand your words, distracting that being.  Make a Charisma check with the target's Willpower as the Difficulty.  If successful, target is unable to attack any character than you until end of sequence.  In the unlikely event that two characters are using Mockery at the same time on the same target, the one with the higher Outcome becomes the object of the target's rage.  Range equals your Chi rating in meters.  You can spend additional schticks to increase the range, adding to it your Chi rating in meters for each schtick spent.  You can also spend additional schticks to target one additional opponent for each schtick spent; take the highest Willpower among your targets as the Difficulty.

Swindle       Chi 3/Shots 1
While in unarmed combat, strike a character who has used an ability during the current sequence.  If your Martial Arts check is successful then you may, on your next Shot, use that ability agaisnt any target, using the character's relevant Action Value in the skill to make any task checks.  You may use the ability only once for each successful use of Swindle.  Choose a single type of ability you can swindle when you take this schtick: either Arcane powers, creature powers, fu powers, or skills other than Sorcery.  You can spend additional schticks to add another type of ability.  If you want to add Sorcery to your list, however, it will cost you two schticks to do so.

Note: Check also Starfox's Transformed Fox package for ideas.  Let me know if you wish to mix and match.

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Horse (Ki-Rin)

Attributes Modifiers:Fortune +3, Reflexes +3, Constitution +1

Gentle Stride         Chi: varies/Shot 1
This power enables you to walk across all manner of horizontal surfaces without exerting pressure on them. It costs 1 Shot per sequence to maintain, but the Chi cost varies on the surface being walked on. Pressure plates, egg shells, grass, and thin glass cost 2 Chi per sequence; viscous liquids such as mud and quicksand cost 3 Chi per sequence; and water costs 4 Chi per sequence. As an added benefit you leave no tracks when using this power.

Spear of Truth         Chi X/Shots 3
You 'stab' your opponent with a single finger. Make a Martial Arts check; if you hit, you may add X (the amount of Chi you spent) to the Damage rating of the attack.

Speed of Light         Chi 3/Shots 0
Using this schtick you can dramatically increase your Move rate. Roll Martial Arts; Difficulty 6. Your Move increases by +2 for each point of Outcome. It costs 3 Chi per sequence to maintain this heightened movement.

Stain of the Soul         Chi 4/Shots 1 Sequence
You study someone briefly, sensing their guilty secrets no matter how deeply repressed.  Make a Perception check; Difficulty of their Will.  An Outcome of 1-3 will tell you they have done 'something' wrong; 4-6 what 'kind' of crime they committed; and 7+ the 'exact' crime they committed. It has to be a crime in the eyes of the character. Stealing candy, or dropping a little litter don't really count.  As a benefit this gift can be used to detect lies, only requiring an Outcome of 1-3.  Each additional schtick adds +1 Perception for the purposes of this ability.

Note: I have seen these schticks listed on the Feng Shui of the Five Rings page, but also credited to the Psychedelic Goblin on Bryant Durrell's page as Transformed Ch'i-lin.  I don't know who to give the credit to.  Check also John Seavey's own Transformed Horse package or Starfox's Transformed Horse package for ideas.  Let me know if you wish to mix and match.

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Lion

Attributes Modifiers: Strength +1, Reflexes +2, Willpower +2, Perception -1

Bite       Chi 7/Shots 3
Make a successful called shot with Martial Arts to bite your opponent's windpipe.  If successful, derive the Outcome of the attack using the opponent's Constitution instead of his Dodge or Parry value.  If you spend an extra schtick on this ability, you also ignore any Armour the opponent may have when making the attack.

Fortitude        Chi 8/Shots 3
Use this power when you have reached 35 or more Wound points.  You may forgo making a death check until the end of the fight.  Each time you receive more Wound points during the fight, you must use Fortitude again or immediately make a death check.

Mark Prey        Chi 3/Shots 3
Strike an opponent bare-handed, makinga Martial Arts check with the opponent's Chi rating as the Difficulty. Each time you successfully hit an opponent with Mark Prey, you gain a +1 Martial Arts Action Value bonus on further attempts to hit that opponent.  These bonuses are cumulative.  If you spend one schtick on this ability, any bonuses last until the end of the fight.  If you spend two schticks, bonuses last for a week.  If you spend three schticks, they last for a month.  If you spend four schticks (maximum allowable for this schtick), they last for a year.

Pounce        Chi X/Shots 3
Leap upon your opponent from a distance.  Make a Martial Arts check.  If successful, you hit your opponent, adding X (the distance in meters between you and your opponent before making the leap) to the Damage value.

Note: Check also Starfox's Transformed Lion package for ideas.  Let me know if you wish to mix and match.

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Phoenix (Fusichou)

Attributes Modifiers: Chi +1, Reflexes +1, Intelligence +4, Will +2, Perception +4

Phoenix start with only 4 Animal schticks.

Freedom         Chi X/Shot 0
Opponents substract X from any roll made to hold you in any way. This penalty lasts until end of sequence.

Immolate         Chi 4/Shot 1
You may clothe yourself in a sheet of super heated air.  You deal 2 extra Wound points in any unarmed attack, and opponents attacking you suffer 1 Wound point (no Toughness or Armour) whenever they hit you.  Flammable things will be put on fire simply by touching them.  While in this state you may double your Toughness for reducing fire and heat damage, and you may always reduce damage from fire, regardless of the situation.  Lasts until end of sequence.

Restore         Chi X/Shot X
Spend X shots and Chi to heal yourself X Wound points.  This healing works on wounds that can be healed only by magic.  If you spend one additional schtick, you may negate any lingering effect of drugs and poisons on yourself as if you had a Medicine skill of your Martial Arts AV.  Another additional schtick, and you may negate lingering effects from Sorcery effects as if you were trying to dispel them with the Fertility schtick using your Martial Arts AV as if it was the Sorcery skill.  This shtick can be used only once each fight

Reincarnate         Chi 8/Shot Special
This schtick may be used only when the Phoenix fails a Death Check.  This schtick ensures the Phoenix will reincarnate the same day he's been killed.  He's always reincarnated as a human, and when he comes of age he'll remember his heritage and power.  He'll remember many things his former reincarnations knew, but not everything; in game terms, he keeps half of the acumulated experience, that can't be spent improving attributes.  If the Phoenix is a PC, the GM may turn it into an NPC or hand it back to the player, as she sees fit.

Notes: I have seen these schticks listed on the Feng Shui of the Five Rings page, but also the Jade Page as Phoenix.  I don't know who to give the credit to.  Check also David Eber's notes on the Feng Hwang, or Chinese Phoenix, or Starfox's Transformed Phoenix package for ideas.  Let me know if you wish to mix and match.

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Scorpion

Attributes Modifiers: Move +2, Reflexes +3, Mind +2, Charisma +1

Dance       Chi X/Shots 1
Execute a series of hypnotic dancing movements, directing them at an opponent.  Make a Martial Arts check with opponent's Willpower as the Difficulty.  If successful, opponent is being distracted and suffers X points of Impairment.  The effect lasts only while you are actively maintaining it; you must spend X Chi each shot and devote all of your attention to the dance.  You may target an additional opponent for each extra Schtick spent on Dance; take the highest Willpower among your targets as the Difficulty.

Sting       Chi X/Shots 3
Hit an opponent with an unarmed attack.  If your Martial Arts check is successful, you do not do normal damage.  Instead, opponent suffers 3 Wound points at the beginning of each sequence for X sequences.

Surprise       Chi /XShots 3
Hit an opponent who is unaware of your presence in hand-to-hand combat, adding X to your Action Value.

Scuttle       Chi X/Shots 1
Add X Chi to your Active Dodge Rating until the end of the sequence.

Note: Check also Starfox's Transformed Scorpion package for ideas.  Let me know if you wish to mix and match.

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