Crab
Crane
Dragon
Fox
Horse
Lion
Phoenix
Scorpion
Note: Some of the schticks were borrowed from other pages, as listed under the package descriptions. Note that even packages existing in the original Feng Shui system (Crab, Crane, Dragon, Fox, and Scorpion) have been altered.
As a reminder, the maximum Armour that any transformed animal can gain through any combination of transformed animal schticks is 8.
Last updated 27 December
2001.
Impervious Chi 3/Shots 1
After you are hit you may elect to take no Wound Points and instead
convert the Wound Points you would normally have suffered into Chi Points,
which you must spend by the end of the sequence. Any unspent Chi
points become Wound points again at the end of the sequence, so use them
up quickly.
Pincer Chi X/Shots 3
Hit an opponent bare-handed with a Martial Arts check; if successful,
you may add X (any amount of Chi you elect to spend) to the Damage rating
for your attack.
Rage Chi 5/Shots 1
Until the end of the sequence, you have an Armour rating equal to your
current Wound Points divided by 5.
Shell Chi 4/Shots 1
You gain 2 points of Armour until the end of the sequence. Each
additional schtick spent increases the Armour gain by 2. The maximum
Armour that any transformed animal can gain through any combination of
transformed animal schticks is 8.
Note: Check also Starfox's Transformed Crab package for ideas. Let me know if you wish to mix and match.
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Buffet Chi 2/Shots 3
Hit an opponent with an unarmed attack. In addition to normal
Damage, he loses a shot. For an extra schtick in Buffet, you can
increase this penalty to two shots. You cannot take more than two
schticks in Buffet.
Dance Chi X/Shots 3
You make a series of leaps and feints that climaxes in a blistering
kick. In addition to taking normal Damage, your opponent also suffers
X Impairment on his next attack, where X is any amount of Chi you wish
to spend. This Impairment does not wear off with time, but only affects
one attack.
Flight Chi 6/Shots 3
You can become airborne, and remain airborne until the end of the sequence.
You may reach a maximum vertical height equal to you Move rating, and travel
horizontally up to twice your Move rating. Each extra schtick adds
a Move rating to vertical flight and two Move ratings to horizontal distance.
Crane Strike Chi 4/Shots
2
Make a bare-handed Martial Arts attack. If your Reflexes are
higher than your target's Reflexes, you can ignore your opponent's armour.
Note: Based on the template in Atlas Games' Seal of the Wheel sourcebook.
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Versatility: It costs all 5 available schticks for a starting transformed animal character to take the Dragon package. However, a transformed dragon can, in the course of the game, acquire any schtick available to any other transformed animal package. These cost the dragon character (12+X) experience points, where X = the number of transformed animal schticks the character will have once he acquires the new one (instead of the normal 8+X).
Sorcery: Dragons are the only transformed animal who can use Sorcery. They begin with the Sorcery skill [=11] and one Sorcery schtick.
Dragons are particularly vulnerable to Reversion and to Sorcery Backlash. [I need to modify the Reversion rules, but this has not been done yet.]
Note: Check also Starfox's Transformed Dragon package for ideas. Let me know if you wish to mix and match.
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Borrow Chi 3/Shots 1
You may gain a single schtick from any willing character within range,
and use it until the end of the sequence. Range equals your Chi rating
in meters. Choose a single type of ability you can swindle when you
take this schtick: either Arcane powers, creature powers, fu powers, or
skills other than Sorcery. You can spend additional schticks to add
another type of ability. If you want to add Sorcery to your list,
however, it will cost you two schticks to do so. Alternately, you
can spend additional schticks to increase the range, adding to it your
Chi rating in meters for each schtick spent.
Embezzle Chi 3/Shots 3
Strike an enemy bare-handed and make a Martial Arts check. If
successful, you may choose to gain the opponent's rating in any primary
or secondary attribute until the end of the sequence; your opponent has
your rating in the attribute for the same period.
Mockery Chi 3/Shots 3
You may verbally deride any intelligent being who can understand your
words, distracting that being. Make a Charisma check with the target's
Willpower as the Difficulty. If successful, target is unable to attack
any character than you until end of sequence. In the unlikely event
that two characters are using Mockery at the same time on the same target,
the one with the higher Outcome becomes the object of the target's rage.
Range equals your Chi rating in meters. You can spend additional
schticks to increase the range, adding to it your Chi rating in meters
for each schtick spent. You can also spend additional schticks to
target one additional opponent for each schtick spent; take the highest
Willpower among your targets as the Difficulty.
Swindle Chi 3/Shots 1
While in unarmed combat, strike a character who has used an ability
during the current sequence. If your Martial Arts check is successful
then you may, on your next Shot, use that ability agaisnt any target, using
the character's relevant Action Value in the skill to make any task checks.
You may use the ability only once for each successful use of Swindle.
Choose a single type of ability you can swindle when you take this schtick:
either Arcane powers, creature powers, fu powers, or skills other than
Sorcery. You can spend additional schticks to add another type of
ability. If you want to add Sorcery to your list, however, it will
cost you two schticks to do so.
Note: Check also Starfox's Transformed Fox package for ideas. Let me know if you wish to mix and match.
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Gentle Stride Chi:
varies/Shot 1
This power enables you to walk across all manner of horizontal surfaces
without exerting pressure on them. It costs 1 Shot per sequence to maintain,
but the Chi cost varies on the surface being walked on. Pressure plates,
egg shells, grass, and thin glass cost 2 Chi per sequence; viscous liquids
such as mud and quicksand cost 3 Chi per sequence; and water costs 4 Chi
per sequence. As an added benefit you leave no tracks when using this power.
Spear of Truth Chi
X/Shots 3
You 'stab' your opponent with a single finger. Make a Martial Arts
check; if you hit, you may add X (the amount of Chi you spent) to the Damage
rating of the attack.
Speed of Light Chi
3/Shots 0
Using this schtick you can dramatically increase your Move rate. Roll
Martial Arts; Difficulty 6. Your Move increases by +2 for each point of
Outcome. It costs 3 Chi per sequence to maintain this heightened movement.
Stain of the Soul
Chi 4/Shots 1 Sequence
You study someone briefly, sensing their guilty secrets no matter how
deeply repressed. Make a Perception check; Difficulty of their Will.
An Outcome of 1-3 will tell you they have done 'something' wrong; 4-6 what
'kind' of crime they committed; and 7+ the 'exact' crime they committed.
It has to be a crime in the eyes of the character. Stealing candy, or dropping
a little litter don't really count. As a benefit this gift can be
used to detect lies, only requiring an Outcome of 1-3. Each additional
schtick adds +1 Perception for the purposes of this ability.
Note: I have seen these schticks listed on the Feng Shui of the Five Rings page, but also credited to the Psychedelic Goblin on Bryant Durrell's page as Transformed Ch'i-lin. I don't know who to give the credit to. Check also John Seavey's own Transformed Horse package or Starfox's Transformed Horse package for ideas. Let me know if you wish to mix and match.
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Bite Chi 7/Shots 3
Make a successful called shot with Martial Arts to bite your opponent's
windpipe. If successful, derive the Outcome of the attack using the
opponent's Constitution instead of his Dodge or Parry value. If you
spend an extra schtick on this ability, you also ignore any Armour the
opponent may have when making the attack.
Fortitude Chi 8/Shots 3
Use this power when you have reached 35 or more Wound points.
You may forgo making a death check until the end of the fight. Each
time you receive more Wound points during the fight, you must use Fortitude
again or immediately make a death check.
Mark Prey Chi 3/Shots 3
Strike an opponent bare-handed, makinga Martial Arts check with the
opponent's Chi rating as the Difficulty. Each time you successfully hit
an opponent with Mark Prey, you gain a +1 Martial Arts Action Value bonus
on further attempts to hit that opponent. These bonuses are cumulative.
If you spend one schtick on this ability, any bonuses last until the end
of the fight. If you spend two schticks, bonuses last for a week.
If you spend three schticks, they last for a month. If you spend
four schticks (maximum allowable for this schtick), they last for a year.
Pounce Chi X/Shots 3
Leap upon your opponent from a distance. Make a Martial Arts
check. If successful, you hit your opponent, adding X (the distance
in meters between you and your opponent before making the leap) to the
Damage value.
Note: Check also Starfox's Transformed Lion package for ideas. Let me know if you wish to mix and match.
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Phoenix start with only 4 Animal schticks.
Freedom Chi X/Shot
0
Opponents substract X from any roll made to hold you in any way. This
penalty lasts until end of sequence.
Immolate Chi 4/Shot
1
You may clothe yourself in a sheet of super heated air. You deal
2 extra Wound points in any unarmed attack, and opponents attacking you
suffer 1 Wound point (no Toughness or Armour) whenever they hit you.
Flammable things will be put on fire simply by touching them. While
in this state you may double your Toughness for reducing fire and heat
damage, and you may always reduce damage from fire, regardless of the situation.
Lasts until end of sequence.
Restore Chi X/Shot
X
Spend X shots and Chi to heal yourself X Wound points. This healing
works on wounds that can be healed only by magic. If you spend one
additional schtick, you may negate any lingering effect of drugs and poisons
on yourself as if you had a Medicine skill of your Martial Arts AV.
Another additional schtick, and you may negate lingering effects from Sorcery
effects as if you were trying to dispel them with the Fertility schtick
using your Martial Arts AV as if it was the Sorcery skill. This shtick
can be used only once each fight
Reincarnate Chi 8/Shot
Special
This schtick may be used only when the Phoenix fails a Death Check.
This schtick ensures the Phoenix will reincarnate the same day he's been
killed. He's always reincarnated as a human, and when he comes of
age he'll remember his heritage and power. He'll remember many things
his former reincarnations knew, but not everything; in game terms, he keeps
half of the acumulated experience, that can't be spent improving attributes.
If the Phoenix is a PC, the GM may turn it into an NPC or hand it back
to the player, as she sees fit.
Notes: I have seen these schticks listed on the Feng Shui of the Five Rings page, but also the Jade Page as Phoenix. I don't know who to give the credit to. Check also David Eber's notes on the Feng Hwang, or Chinese Phoenix, or Starfox's Transformed Phoenix package for ideas. Let me know if you wish to mix and match.
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Dance Chi X/Shots 1
Execute a series of hypnotic dancing movements, directing them at an
opponent. Make a Martial Arts check with opponent's Willpower as
the Difficulty. If successful, opponent is being distracted and suffers
X points of Impairment. The effect lasts only while you are actively
maintaining it; you must spend X Chi each shot and devote all of your attention
to the dance. You may target an additional opponent for each extra
Schtick spent on Dance; take the highest Willpower among your targets as
the Difficulty.
Sting Chi X/Shots 3
Hit an opponent with an unarmed attack. If your Martial Arts
check is successful, you do not do normal damage. Instead, opponent
suffers 3 Wound points at the beginning of each sequence for X sequences.
Surprise Chi /XShots 3
Hit an opponent who is unaware of your presence in hand-to-hand combat,
adding X to your Action Value.
Scuttle Chi X/Shots 1
Add X Chi to your Active Dodge Rating until the end of the sequence.
Note: Check also Starfox's Transformed Scorpion package for ideas. Let me know if you wish to mix and match.
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