Deadlands: Hell on Earth logo

NAME: Steve Nakamura AKA "Yoshi"
OCCUPATION: Harrowed Syker
PLAYER:  Shawn Connor

Grit:  1
Strain:  10
 
 
EDGES & HINDRANCES
EDGES HINDRANCES
Additional Power x2 Oath of Unity - will not harm members of Loki's Thunderbolts
Fortitude - may continue to use powers up to double normal Strain, but must make Vigor rolls or suffer Brainburn. Curious - must try to figure out mysteries
The Stare:  +2 to Overawe rolls Night Terrors - roll Spirit check or lose lowest Fate Chip.
Arcane Background:  Syker Aura o' Death (2) - minus 2 to all Mien & Mien Aptitude rolls except Overawe, which is at +2
Belongin's (3) Rage (2) - make a Smarts test at -2 whenever wounded.  If failed go into a blood rage.
Steel Trap Mind (2) Angst (1) - -1 on die rolls until Fate Chip spent

 
TRAITS AND SKILLS
MENTAL TRAITS   CORPOREAL TRAITS  
COGNITION 3d6 DEFTNESS 3d10
Artillery   Bow  
Arts   Filchin'  
Scrutinize   Lockpickin'  
Search 2d6 Shootin' Assault Rifle 3d10
Trackin'      
KNOWLEDGE 1d12    
Academia:  Occult   Sleight o' Hand  
Area Knowledge 2d12 Speed Load  
Demolition   Throwin'  
Disguise      
Language   NIMBLENESS 4d6
Native Tongue 2d12 Climbin' 1d6
Medicine   Dodge 3d6
Professional:   Drivin' 3d6
Science:   Fightin'   
Blastin' 5d12 Fightin'   
MIEN 4d6 Fightin'   
Animal Handlin' -2 Ridin' 1d6
Leadership -2 Sneak 3d6
Overawe 2d6+2+2=+4 Swimmin'  
Performin' -2 Teamster  
Persuasion: 3d6-2 STRENGTH 3d6
Tale Tellin' -2    
SMARTS 3d8 QUICKNESS 3d6
Bluff 1d8 Quick Draw   
Gamblin'   VIGOR 1d10
Ridicule      
Scroungin'      
Survival      
Streetwise 2d8    
Tinkerin'      
SPIRIT 3d12    
Faith      
Guts 2d12    
       

 

ARCANE & HARROWED ABILITIES
ABILITY TN STRAIN SPEED DURATION RANGE NOTES
Brain Blast 5 1 1 instant 100 range 10, ROF 1, 3d12 damage
Preadator 5 1 2 1/round self invisibility
Arson 7 3 1 instant 50 range 50, diameter 12 yds, 2d10 dam +1d10/raise
Flesh Knit varies varies varies permenant self healing
Bogus! Opposed Smarts 1 1 25 min 50 Makes target believe minor lies
Silence 5 1 1 1/10 minutes self silence
Skinwalker varies 3 1 1/hr self alter appearance
Cat Eyes(3)     2 Concentration self +4 to Cognition checks vs distant targets, can see heat, can see in the dark
Spook (2)     1 instant   Can scare people
Override (3) 9 (Spirit)     3/attempt   May control Computers, vehicles, etc.
Relic (1) (TSAR)           TSAR is +1 to Hit
Supernatural Vigor           +1 Step to Vigor

OTHER HARROWED ABILITIES
Perpetual Death Wound - bullet hole in forehead, back of skull lumpy and misshapen
Aura o' Decay - smells slightly of decay, -2 to all Ridin', animal Wranglin', and Teamster skill rolls
Drugs & alcohol -  can never be poisoned, catch non-supernatural diseases, get drunk, or be affected by drugs.
Food - must eat at least one pound of meat every 24 hours or no healing roll.  Does not need water.
Pain - can ignore 2 levels of wound modifiers, never make stun checks for physical damage.
Regeneration - May make Healing rolls 1/day   Can't benefit from any form of healing such as medicine or supernatural healing.
Sex - no.  Doesn't work.
Sleep - only 1d6 hours per day.
Undeath - can ignore bleeding and Wind from physical damage, drowning.  Can't be killed except by a noggin' hit.

Barbed wire

Return to Characters of Nekoma
Return to Deadlands Hell on Earth: The Nekoma Campaign

Credits: This site copyright Edmund Metheny and Sophie  Lagacé, 2002.  Deadlands: Hell On Earth written and designed by Shane Lacy Hensley, copyright Pinnacle Entertainment, 1996-1998.