
NAME: Steve Nakamura AKA "Yoshi"
OCCUPATION: Harrowed Syker
PLAYER: Shawn Connor
Grit: 1
Strain: 10
| EDGES | HINDRANCES |
| Additional Power x2 | Oath of Unity - will not harm members of Loki's Thunderbolts |
| Fortitude - may continue to use powers up to double normal Strain, but must make Vigor rolls or suffer Brainburn. | Curious - must try to figure out mysteries |
| The Stare: +2 to Overawe rolls | Night Terrors - roll Spirit check or lose lowest Fate Chip. |
| Arcane Background: Syker | Aura o' Death (2) - minus 2 to all Mien & Mien Aptitude rolls except Overawe, which is at +2 |
| Belongin's (3) | Rage (2) - make a Smarts test at -2 whenever wounded. If failed go into a blood rage. |
| Steel Trap Mind (2) | Angst (1) - -1 on die rolls until Fate Chip spent |
| MENTAL TRAITS | CORPOREAL TRAITS | ||
| COGNITION | 3d6 | DEFTNESS | 3d10 |
| Artillery | Bow | ||
| Arts | Filchin' | ||
| Scrutinize | Lockpickin' | ||
| Search | 2d6 | Shootin' Assault Rifle | 3d10 |
| Trackin' | |||
| KNOWLEDGE | 1d12 | ||
| Academia: Occult | Sleight o' Hand | ||
| Area Knowledge | 2d12 | Speed Load | |
| Demolition | Throwin' | ||
| Disguise | |||
| Language | NIMBLENESS | 4d6 | |
| Native Tongue | 2d12 | Climbin' | 1d6 |
| Medicine | Dodge | 3d6 | |
| Professional: | Drivin' | 3d6 | |
| Science: | Fightin' | ||
| Blastin' | 5d12 | Fightin' | |
| MIEN | 4d6 | Fightin' | |
| Animal Handlin' | -2 | Ridin' | 1d6 |
| Leadership | -2 | Sneak | 3d6 |
| Overawe | 2d6+2+2=+4 | Swimmin' | |
| Performin' | -2 | Teamster | |
| Persuasion: | 3d6-2 | STRENGTH | 3d6 |
| Tale Tellin' | -2 | ||
| SMARTS | 3d8 | QUICKNESS | 3d6 |
| Bluff | 1d8 | Quick Draw | |
| Gamblin' | VIGOR | 1d10 | |
| Ridicule | |||
| Scroungin' | |||
| Survival | |||
| Streetwise | 2d8 | ||
| Tinkerin' | |||
| SPIRIT | 3d12 | ||
| Faith | |||
| Guts | 2d12 | ||
| ABILITY | TN | STRAIN | SPEED | DURATION | RANGE | NOTES |
| Brain Blast | 5 | 1 | 1 | instant | 100 | range 10, ROF 1, 3d12 damage |
| Preadator | 5 | 1 | 2 | 1/round | self | invisibility |
| Arson | 7 | 3 | 1 | instant | 50 | range 50, diameter 12 yds, 2d10 dam +1d10/raise |
| Flesh Knit | varies | varies | varies | permenant | self | healing |
| Bogus! | Opposed Smarts | 1 | 1 | 25 min | 50 | Makes target believe minor lies |
| Silence | 5 | 1 | 1 | 1/10 minutes | self | silence |
| Skinwalker | varies | 3 | 1 | 1/hr | self | alter appearance |
| Cat Eyes(3) | 2 | Concentration | self | +4 to Cognition checks vs distant targets, can see heat, can see in the dark | ||
| Spook (2) | 1 | instant | Can scare people | |||
| Override (3) | 9 (Spirit) | 3/attempt | May control Computers, vehicles, etc. | |||
| Relic (1) (TSAR) | TSAR is +1 to Hit | |||||
| Supernatural Vigor | +1 Step to Vigor |
OTHER HARROWED ABILITIES
Perpetual Death Wound - bullet hole in forehead,
back of skull lumpy and misshapen
Aura o' Decay - smells slightly of decay, -2
to all Ridin', animal Wranglin', and Teamster skill rolls
Drugs & alcohol - can never be poisoned,
catch non-supernatural diseases, get drunk, or be affected by drugs.
Food - must eat at least one pound of meat every
24 hours or no healing roll. Does not need water.
Pain - can ignore 2 levels of wound modifiers,
never make stun checks for physical damage.
Regeneration - May make Healing rolls 1/day
Can't benefit from any form of healing such as medicine or supernatural healing.
Sex - no. Doesn't work.
Sleep - only 1d6 hours per day.
Undeath - can ignore bleeding and Wind from
physical damage, drowning. Can't be killed except by a noggin' hit.
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