
NAME: Jack McClure AKA "The Hideous
Mutant Freak"
OCCUPATION: Penitant Soldier
PLAYER: Ken Grey
-2 to all die rolls when skin exposed to the elements
-4 to all die rolls made to affect anything more
than 20 yards away
Suffers from Blackouts
| EDGES | HINDRANCES |
| Soldier | Penitant - might have a headbanger chip. |
| Two-Fisted: does not suffer from -4 for using off-hand | Bloodthirsty: revels in carnage & violence. Prisoners seldom outlive their usefulness. |
| Keen: +2 to Cognition based rolls | Loco (2) |
| Friends in High Places: ComSat | Superstitious - believes in superstitions and tries to live life by omens and portents. |
| Belongin's (5) | Ugly as Sin (3): -4 to Persuasion attempts, +4 to Overawe |
| Dinero (3): $500.00 | Veteran o' the Wasted West (Ailin' - 5 pts) |
| MENTAL TRAITS | CORPOREAL TRAITS | ||
| COGNITION | 1d8+2 | DEFTNESS | 4d12 |
| Artillery: Rocket | 2d8 | Bow | |
| Arts | Filchin' | ||
| Scrutinize | Lockpickin' | 3d12 | |
| Search | 2d8 | Shootin' SMG | 5d12 |
| Trackin' | Shootin' rifle | 5d12 | |
| KNOWLEDGE | 3d6 | ||
| Academia: Occult | Sleight o' Hand | 2d12 | |
| Area Knowledge | 2d6 | Speed Load | 4d12 |
| Demolition | Throwin' | ||
| Disguise | |||
| Language | 1d6 | NIMBLENESS | 4d6 |
| Native Tongue | 2d6 | Climbin' | 2d6 |
| Medicine | 3d6 | Dodge | 4d6 |
| Professional: | Drivin' Wheeled | 2d6 | |
| Science: | Fightin' Brawlin' | 2d6 | |
| Trade: | Fightin' | ||
| MIEN | 4d4 | Fightin' | |
| Animal Handlin' | Ridin' | ||
| Leadership | Sneak | ||
| Overawe | +4 | Swimmin' | 1d6 |
| Performin' | Teamster | ||
| Persuasion: | -4 | STRENGTH | 4d6 |
| Tale Tellin' | |||
| SMARTS | 2d8 | QUICKNESS | 4d12 |
| Bluff | Quick Draw SMG | 4d12 | |
| Gamblin' | 2d8 | VIGOR | 2d12 |
| Ridicule | |||
| Scroungin' | 1d8 | ||
| Survival: Mountain | 2d8 | ||
| Streetwise | 2d8 | ||
| Tinkerin' | 2d8 | ||
| SPIRIT | 4d6 | ||
| Faith | |||
| Guts | 4d6 | ||
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