
Aldana Steel
The Chronicle:
Constanza's Diary: The Lady's Favour (Nonus 1667 - Primus 1668)
Visitors
It was a few months later that we started discovering
what bizarre friends both Ricardo and Lucas had. It started one evening,
on the second Feastday of Nonus 1667. We were all preparing for a
dance given by the townfolk in honour of the refugees from the occupied
provinces. The festivities were meant to welcome them and rejoice
for their survival.
As he was closing his chapel for the evening,
brother Cadfaello saw a visitor walking towards the town. The traveller
was dressed all in black, a black so dark and solid that in the dimming
twilight it appeared to be a flat shape cut out of the oncoming darness.
His head appeared almost to float without a body to support it. Most
striking were the glowing violet eyes.
He stopped at the still-open chapel door and
asked brother Cadfaello where he could find Richard O'Bannon. The
good brother, although unsettled, gave him directions and the visitor soon
appeared in the town plaza, where we were barely getting ready to begin
the festivities. Lucas was flirting with his paramour doña
Salvadora, while Miranda was breaking hearts. I was quite pleased
of having managed to look reasonably fashionable without having to ask
for Miranda's help.
The visitor in black and Ricardo immediately
recognized one another and with barely a handful of words exchanged, walked
away from the feasst to settle their affairs. After a short while,
Ricardo came back alone. When we questioned him, he tersely answered
that the Fae had decide to "test" him. The gentleman with the violet
eyes had come to deliver the message, so that Ricardo would be ready when
the challenge came.
We rapidly exhausted our meagre resources
of knowledge on the Sidhe, since Ricardo was not forthcoming with details.
In time we gave our attention to the dancing, feasting, and courting.
Lucas went out with doña Salvadora to "admire the moon" – but soon
the lady came back alone. Ricardo seized the opportunity to dance
with her, while Miranda and I puzzled over Lucas's disappearance.
My cousing soon reappeared, however; but there was a dangerous gleam in
his eyes. He glared at Ricardo and proferred his apology to doña
Salvadora; but after a little while, he made his way towards me.
Somehow, he had been entrusted with a mission,
by someone he would not name but believed entirely reliable. This
mission would entail some travel, and on those grounds he thought I would
be interested in joining him. Naturally, Lucas was certainly not
hoping for my help! I suggested that it would be a good idea
to bring some armsmen, so he asked our friend Ricardo and also selected
a swordsman called Sebastian. Our confessor brother Cadfaello would
also come along. Obviously, if Lucas had any thought of leaving Miranda
behind, this hope was soon dashed. We abandoned the feast as discreetly
as we could and went to make our preparations for travel. Lucas was
exemplary, filling only three small trunks with his most essential belongings,
none of which contained Miranda.
The Lady
It turned out that Lucas's itinerary ran through
occupied regions – then through Montaigne!!! We were all rather
horrified. Learning that Lucas had brought Sebastian because he spoke
Montaigne seemed at first a blessing; but we soon discovered that the fellow
hated
Montaigne, and particularly Montaigne swordsmen...
At the border, we were met by a silent, veiled
woman and a carriage. The woman sat with us for the entire trip,
remaining quiet. It is only upon reaching Charouse that she finally
spoke. She told us we would meet her patron at sunset the next day,
in the mysterious Catacombs of Charouse. These twisting, damp, moldy
tunnels form a disreputable maze, mixing Montaigne history, Charouse refuse,and
immemorial Syrneth past.
When finally we reached the location that
had been described as our rendez-vous point, we were greeted by two women
draped in heavy black velvet cloaks. One was reveled to be the enigmatic
woman who had travelled with us through Montaigne. The other pulled
her hood back far enough for us to recognize the Empereur's youngest daughter,
Dominique, General Montegue's wife.
The princess spoke mostly in Thean or, occasionally,
through her maid Anna, the quiet traveller. It seems that Empereur
Leon had started to view General Montegue as a danger to his own grip on
power. He had deliberately sent Montegue to lead the troops most
devoted to him on a doomed campaign in Ussura. (after all, no such campaign
had ever been successful!) Princess Dominique did not tell us how
she had learned this, or why she had chosen to ask for our help, but she
assured us that helping her warn her husband would benefit Castille.
And indeed, Lucas had been told the same by his mysterious source.
For my part, I could see advantages in helping a man the Empereur was frightened
of. We agreed to help, and the princess gave us a sealed letter for
Montegue, and papers of safe-conduct that would see us to the border.
Then she pulled out a metallic object and
offered it. It was a compass made of brass-like metal; we had seen
Montegue wear a very similar one, hanging from his neck. The princess
explained that they were twin Syrneth artefacts, and always pointed to
one another rather than to the pole. This object would enable us
to find General Montegue once we reached the vast wastes of Ussura.
Finally, the princess made some last recommendations
in a hurried voice. We were to make all speed, for every day that
passed could be her husband's last; and above all, we were to escape capture
by the Empereur's minions, or we would likely never be seen again.
No sooner had she said this that we heard the sound of running, harsh voices
shouting in Montaigne, and the hiss of drawn steel.
Pursued
"Musketeers!" warned Sebastian, cursing profusely.
The musketeers started pouring into the catacombs.
Behind us, Anna and the princess disappeared in a murmur of rustling velvet,
while we ran towards a different egress. We held against the
first few musketeers that reached us: Lucas and Sebastian with swords,
Ricardo and brother Cadfaello with staves, Miranda and I with thrown knives.
But as soon as we had dispatched this first wave, we had to run for our
lives for we took our own wounds, and more musketeers kept arriving.
When I studied cartography with father, and
later at university, I had not thought to practice my skills in the catacombs
of Charouse! In the maze of tunnels we finally emerged in a most
unexpected place: the backstage of the Colombe d'Or Theater.
The performance was under way, a new Eisen opera. Frantically, we
garnered costumes and wigs, then climbed in the rafters, from which hung
a wealth of cables. Sebastian, too wounded, fell back and resorted
to crossing the stage to reach the exit! In great confusion, we managed
to flee the theater and momentarily elude the pursuers to reach "our" carriage
(actually the princess's, of course.)
For a short while, we thought we had escaped
the musketeers. But soon we heard the gallop of horses and the shouts
of men behind us. We could not easily outrun them, for none of us
was skilled in driving a team. Ricardo was doing his best, but this
did not reassure us.
The musketeers' lieutenant was a fire-eater.
He urged his horse right up to our carriage, then leaped like a madman.
He caught the railing of the luggage rack and hoisted himself on top of
the vehicle. We had no choice. Followed by Lucas and Sebastian,
I climbed the outside of the carriage to reach the lieutenant. The
fight was near impossible, with the wildly unpredictible lurches of the
carriage, and it took all our efforts combined (and Ricardo's, who for
a moment let the horses run free!) to repel the musketeer. Meanwhile,
Miranda and brother Cadfaello had their hands full preventing more
musketeers from jumping inside the carriage through the windows.
In a final challenge, the lieutenant announced that we hadn't seen the
last of Charles du Chevalier; then we at last succeeded in pushing him
off the carriage.Fortunately for us, his men fell back to collect him,
and we were able to escape.
The rest of our flight through the night blurs
in my memory, but somehow we stayed out of sight of the pursuers.
We rode on through Montaigne, to the northern coast and the port city of
Dechaine. There, we had to seek a ship to carry us to Eisen.
Lucas and I went to look for a vessel, with Sebastian as an interpreter.
After looking for most of the afternoon, we came to the conclusion that
there was only one ship about to go in that direction for the next several
days, a small Avalon vessel called the River Mist. When we
asked about it, an innkeeper overheard us and mentioned that an Avalon
by the name of Coleson had been looking for some ready funds to to pay
the crew.
The Beast of Dechain
We located this Avalon and reached an agreement;
he was very eager to deliver his cargo so he could get paid by his patron,
the Eisenfürst of Heilgründ, a collector of antiquities.
Meanwhile, the crew of the River Mist refused to budge until they
were paid. We lent him the monies necessary, above and beyond the
cost of our passage up the Dechain River. It was fortunate for us
that we could reach this agreement in time; as we were boarding Coleson's
hired vessel, we saw the musketeers gallop into town and rush to the quay.
The captain, Ringer Gutwold, had no interest in speaking to the authorities,
and lost no time in departing.
Thus, we fled; and as soon as we were out
of sight of the musketeers, an amazing transformation took place on the
River
Mist. Sailors promptly changed her trim, shifting her crossjacks
and spars; Captain Gutwold disappeared below decks and was replaced by
"captain" Lars Ostrom; even the prow figure and the name plate were quickly
changed by the carpenter and his mates, and the River Mist became
the Windy Bough. Clearly, these were experienced smugglers.
We sailed upriver unnoticed, and when a patrol vessel caught up with us,
my cousins, our entourage and I merely had to duck below decks while the
captain of the Windy Bough explained that the River Mist
had sailed right past us.
A while later, we had to slow down while we
crossed some poorly charted sections of the ever-moving river. Unfortunately,
the captain's caution was not sufficient and we struck a shoal. The
vessel was so well lodged that it would take a lot of work and lightening
to free it. The crew started unloading cargo onto the boats to lighten
the vessel, and we helped as best we could.
As we struggled with the unwieldy crates (which
the crew protected jealously), a terrible noise rang from nearby.
A jet of water spouted like a whale's, a bubbling whirlpool formed near
the Windy Bough, and suddenly we saw a glistening snake-like coil
rise from the stream. It glittered blue-gray as more coils appeared,
and the feared Beast of Dechain rose out of the choppy water. Fiercely,
the Beast attacked the boat, and the violent shudder sent sailors sprawling.
The Beast turned its head towards my companions and I, and we saw that
its eyes gleamed violet. It lunged directly for Ricardo.
The fight was terrible. It seemed very
long to us, but in truth it lasted less than half an hour. We threw
everything we had at the Beast, concentrating on its eyes. Sailors
dies, and hardly anyone escaped unwounded. At long last, the crew
was able to dislodge the vessel from its shoal while my companions
and I fought off the monster. We were only to happy to get off when
we reached our destination in Eisen. Even as we left, word reached
us that musketeers had been seen downriver...
The Fleishwulf
Our next challenge was to cross the Weissenbergen
range. At the last village before the dark woods, we hired a guide
to see us safely through, Hans Fleishwulf. After a long walk through
the forest that blankets the foohills, we emerged onto the Weissenbergen
proper. First, rocky slopes with scrub bushes, then, aas we continued
to rise, snow and ice. As the third day approached it end, we were
attacked by creatures of nightmare, gargoyles swooping on us. The
fight left us weakened, though alive.
That night, we woke one at a time to find
our guide hand-carving wooden images of us. First to wake was Sebastian;
the guide asked him a riddle. When Sebastian found himself incapable
of answering, he was ensorcelled. The next was Ricardo, then Lucas,
Miranda, and at last Cadfaello solved his riddle. We were freed from
the magical trance, fought back, and defeated Fleishwulf. We had
to find our own way down the mountains into the Eisen lowlands.
When at least we reached a village, we found
it burning. A chimney had caught fire, and the villagers were all
fighting the blaze. We joined in, but this cost us our headstart
on the still-pursuing musketeers. Led by the tenacious Charles du
Chevalier, they galloped in before we could be away. The lieutenant
was not without honour, however; seeing the reason for our delay, he offereed
to meet Lucas in a duel rather than arrest us straightaway.
Lucas accepted the challenge. But convinced
that her brother was not the lieutenant's equal, Miranda chose to interfere
with the duel by throwing a dagger in du Chevalier's shoulder. Enraged,
but holding to his word, the lieutenant let us go so that he could arrest
us later. Humiliated by Miranda's faux-pas, we fled on.
After a long, anxious trek through Eisen,
still pursued, we reached the Drachenbergen range which which separates
the nation from the steppes of Ussura. Although the guide we hired
this time was sound, the crossing was treacherous. However, the worst
lay on the other side.
The Matushka's Hand
Ussura was revealed as a cruel, deadly expanse
in the grip of a harsh winter. Everywhere we found traces of Montaigne's
attack; but it looked like the powerful army sent by the Empereur was being
whittled downed by the elements. We found soldiers frozen in their
tracks, still standing. Frostbitten and wind-whipped, we feared we
would soon meet the same fate.
As we followed the dismal trail of icy death,
we were attacked by a band of Ussuran militia men. We tried to parley
with them, but of course they no more spoke Castillan than we spoke Ussuran,
and when Sebastian foolishly addressed them in Montaigne, their leader
turned into a bear of gigantic proportions and attacked, frenzied.
We had a pitched battle until we could make
ourselves understood in Thean. When we represented that we were here
to convince the Montaigne general to leave, everything changed. The
spirit of the land, called the Matushka, gave us safe passage if we would
rid her of the invaders. From this moment on, a ring of spring-like
weather accompanied us, while at its edge we could see snowstorms raging.
Our trip became easy through the uncharted wilderness, and by following
the Syrneth compass we soon caught up with the Montaigne army. Surrounded
by the Matushka's protection, we had no trouble impressing the Montaignes
and gaining a meeting with General Montegue.
Du Chevalier and his musketeers caught up
with us and tried to have us arrested, but we convinced Montegue to listen
to us. We told him our story, gave him the princess's letter, and
showed him the compass matching his. But as he reached to pull his
own compass, which hung at his neck, a tear appeared in mid-air, blood
dripping from its edges, and a hand reached out to grab the compass from
the General. Obviously, we had just had our first encounter with
the abomination of Porté sorcery.
At the same time, Miranda received a powerful
vision of dark evil linked to that theft: a sinister man, standing in the
clearing of a distant jungle, his face twisted in a cruel smile; strange
stone pillars and a box with an indentation matching the stolen compass;
and the overwhelming dread accompanying the knowledge that this man must
at all cost be stopped from opening the box.
The general, much concerned, decided to heed
his wife's warning and leave Ussura with his army. He bid us keep
the other compass, so that we might follow it find the other's track and
thwart the thief's plans. Still under the Matushka's protection,
my companions and I had no difficulty in leaving Ussura.
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