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Aldana Steel - Nyambe
Instead of being based on the Arcana of the tarot, Nyamban Virtues and Hubrises are linked to various Orisha.
Nyamban Virtues are granted by the Celestial and Elemental Orisha.
| Orisha | Virtue | Effect of Activation |
|---|---|---|
| Araku the Warrior | Victorious | Automatically score a Dramatic Wound. Use after hitting, but prior to damage roll. |
| Berdaga the Trickster | Fortunate | Reroll any failed test whose TN is 25 or less. Once per test. |
| Easata the River | Friendly | Gain a connection at some point within scene. (Cost 2 Drama Dice) |
| Nimbala the Judge | Perspicacious | Predict what a villain or henchman’s next action will be. |
| Ramaranda the Diviner | Intuitive | Get a hint/information from the GM. (Activation is 1 XP. Activated only by GM. Get +2 XP per adventure). |
| Shonamu the Hunter | Courageous | Reflect the effects of Fear back from yourself to one of your opponents. |
| Siama the Dead | Commanding | Gain a Fear rating equal to your lowest trait for one scene. |
| Tarango the Drummer | Passionate | Double the number of kept dice for any one action when saving life of loved one or friend. |
| Tisanda the ocean | Comforting | Cancel effects of one level of Fear on party until end of scene. |
| Air Orisha | Worldly | You have one rank in any knack you do not have a rank in until end of scene. |
| Earth Orisha | Willful | Prevent NPC’s from using Drama dice when they are facing use in combat until end of Scene. |
| Fire Orisha | Uncanny | Receive warning just before the next time your GM springs an awful surprise on you. |
| Water Orisha | Adaptable | Cancel effects of Surprise on self. |
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A Nyamban Hubris is the shadow of a Fiendish Orisha extending over the character.
| Orisha | Hubris | Effect of Activation |
|---|---|---|
| Bokor the Arcane | Ambitious | You chase after power even if it’s risky. |
| Dar!ak the Bloody | Hot-headed | You fly off the handle and lose your temper. |
| Dogar the Haggler | Greedy | You try to get as much money as possible when divvying up loot, getting a bribe, etc. |
| Gamal the Dark One | Cynical | You refuse to believe or help a comrade. |
| GuDuGu the Obscene One | Reckless | You ignore any nagging feelings of worry or hesitation when confronted with danger. |
| Molamu the Seducer | Lecherous | You give in to temptation. |
| Na/inga the Warrior Queen | Arrogant | You show contempt or disdain for someone else. |
| N!ok the All-Seeing Eye | Righteous | You don’t have any doubts about the moral justifiability of your actions. |
| Sama/ the Poison One | Corrupt | You try to defile, corrupt or pervert something good (e.g., make someone's good deeds look like they were done for selfish reasons.) |
| Shakara the Torturer | Cruel | You perform an act of cruelty for no good reason. |
| Tu the Outcast | Misfortunate | Reroll a successful test whose TN was 25 or higher. cannot be used more than once per test. |
| Zombi the Serpent Lord | Overconfident | You don’t have any doubts about your capabilities. |
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Credits: This site copyright Edmund Metheny and Sophie Lagacé, 2001, 2002. Nyambe copyright Trident, Inc. d/b/a Atlas Games, 2002. Based on the book Nyambe: African Adventures by Chris Dolunt. 7th Sea copyright AEG 1998-2002, by John and Jennifer Wick.