Title

Aldana Steel - Nyambe

Advantages

For Creation of Nyamban Heroes

Below is the list of Advantages available to Nyamban characters.
 
 
Advantage Costs
Advantage name Supplement Page Cost and Other Notes
Able Drinker Player’s Guide
158
1 pt
Academy Player’s Guide
158
4 pts
Age & Wisdom (Middle age) Invisible College
82
1 pt, free for Tisambe
Age & Wisdom (Old) Invisible College
82
2 pts, 1 pt for Tisambe
Alchemist Invisible College
82
10 pts
Appearance (Above Average) Player’s Guide
158
5 pts; 3 pts for Tuslan
Appearance (Stunning) Player’s Guide
158
10 pts
Appearance (Intimidating) Sophia's Daughters
86-87
15 pts
Appearance (Blessed Beauty) Sophia's Daughters
86-87
20 pts
Arcane Ward

10 pts, 8 pts for Zamara.  Magic effects you as though the caster had one less skill level. This means that Sorcerers cannot use their Master level abilities on you unless they have increased them to level 6 (through Expertise).  This only applies to magic that affects you directly.
Armored Skin

Free for Unthlatu.  Attackers lose 1 kept die on damage rolls when attacking Unthlatu
Astrologer Vendel-Vesten 98 10 pts, Mbanta only
Burrowing

Free for Agogwe only.  The character can burrow through the earth at 60' per minute.  The character cannot burrow through clay, hard packed earth, or stone.
Citation Player’s Guide
159
4 pts
Claws

Free for Agogwe only.  The character has long claws which allow him to make unarmed attacks at (BRN)k2 dice.  Also, the character always rolls at least 2 dice for damage, even if Brawn is 1. 
Connections (Allies)  Player’s Guide
159
3 pts each
Connections (Confidants) Player’s Guide
159
2 pts each
Connections (Informants) Player’s Guide
159
1 pt each
Combat Reflexes Player’s Guide
159
3 pts, 1 pt for Nghoi
Commission Player’s Guide; expanded in Waves of Blood
159 [PG}; 103 [WoB]
varies
Dangerous Beauty Player’s Guide
160
3 pts, 1 pt for Tuslan
Dodge

5 pts, 3 pts for Marak'ka.  You figure your Passive Defense as though your skill level was one higher than it is.  When you are Surprised or using a Passive Defense that you to not have any skill in your Passive Defense is 10 instead of 5. 
Dragonslayer

10 pts, Xon'mo or Unthlatu only.  You have learned how to fight dragons.  You do not lose one kept damage die to damage when fighting Unthlatu, and lose one less kept damage dice when fighting dragons.
Eagle Eyes Pirate Nations
95
2 pts
Expertise

3 pts, 1 pt for certain skills for certain cultures.  Specify a Knack.  You may purchase that Knack to a maximum of lvl 6, not lvl 5.  Various groups may purchase this Advantage for certain Knacks at a cost of 1 point.
  • Marak'ka:  Acting, Dancing, or Singing
  • NaBula:  Ride
  • Tembu:  Diplomacy or Politics
  • Tuslan:  Tracking
  • Agogwe:  Ambush
  • Wakyambe:  Balance, Climbing, Leaping, or Swinging
Faith Player’s Guide
161
5 pts
Fated

10 pts, NaBula only.  At the beginning of play you gain a number of Fate points equal to your lowest trait.  You may spend one fate point to cause a single die roll to automatically fail.  Once the fate point is spent, it never returns.  If you increase your lowest characteristic, you gain another Fate point.
Fire Blood

3 pts.  Xon'mo only.  Explosions and fires do one die less damage to you. 
Foul Weather Jack Player’s Guide
161
5 pts
Indomitable Will Player’s Guide
161
3 pts, 1 pt for Shombe
Inheritance Player’s Guide
161
varies
Keen Senses Player’s Guide
162
2 pts
Language     varies; +1 pt to read and write
Large Player’s Guide
162
5 pts
Left Handed Player’s Guide
162
3 pts
Linguist Player’s Guide
163
2 pts
Local Hero Freiburg
93
2 pts
Man of Will Eisen
96
25 pts, 23 pts for Shombe, 20 pts for Tisambe
Membership  Player’s Guide
163
varies
Miracle Worker Castille
103
varies
Night Trained Montaigne
85
4 pts
Noble Player’s Guide
164
5 or 10 pts
Ordained Player’s Guide
164
4 pts
Past Life

3 pts, 1 pt. for Tuslan.  Choose one skill.  All the knacks of this skill (both Basic and Advanced) are rolled as if you were Skilled (i.e. you do not take a +5 to the TN, and your dice explode).  This advantage may be taken up to three times. 
Patron Player’s Guide
165
varies
Poison Immunity Vodacce
98
1 pt
Prehensile Tail

Free for Wakyambi.  The character gains one unkept die for Climbing, Balance, and Swinging checks.  The tail can also hold a small weapon such as a dagger and can give a bonus of one unkept die to initiative rolls.
Rhetoric

3 pts, 1 pt for Tembu and Zamara.  Roll 2 additional unkept dice when making (but not defending against) a roll on the Witty Repartee Table.
Ritual Combat

Less expensive for Hutali.  The character is skilled at fighting in a manner that does not cause lasting injury.
Ritualistic

3 pts, Azzazza only.  You are very good at focusing on doing something so long as you are not rushed and have time to perform the appropriate rituals to appease the Orisha.  For any skill rolls in which you can take plenty of tine (twice the normal amount) you may reroll any '1's rolled.  You may keep rerolling until no '1's remain.
Scoundrel Player’s Guide
165
3 pts, 1 pt for Zamara
Servants Player’s Guide
165
3 pts
Small Player’s Guide
165
2 pts, 1 pt for Nghoi
Specialty Compendium
25
varies
Syrneth Artifact Pirate Nations
96
varies; GM permission only
Toughness Player’s Guide
166
5 pts; 3 pts for Hutali,  Xon'mo, Ngoloko.

Return to top
 

Divider

Return to Nyambe for 7th Sea front page
Return to 7th Sea: Aldana Steel front page

Credits:  This site copyright Edmund Metheny and Sophie  Lagacé, 2001, 2002.  Nyambe copyright Trident, Inc. d/b/a Atlas Games, 2002. Based on the book Nyambe: African Adventures by Chris Dolunt.  7th Sea copyright AEG 1998-2002, by John and Jennifer Wick.