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Aldana Steel - Nyambe
| Advantage name | Supplement | Page | Cost and Other Notes |
|---|---|---|---|
| Able Drinker | Player’s Guide |
|
1 pt |
| Academy | Player’s Guide |
|
4 pts |
| Age & Wisdom (Middle age) | Invisible College |
|
1 pt, free for Tisambe |
| Age & Wisdom (Old) | Invisible College |
|
2 pts, 1 pt for Tisambe |
| Alchemist | Invisible College |
|
10 pts |
| Appearance (Above Average) | Player’s Guide |
|
5 pts; 3 pts for Tuslan |
| Appearance (Stunning) | Player’s Guide |
|
10 pts |
| Appearance (Intimidating) | Sophia's Daughters |
|
15 pts |
| Appearance (Blessed Beauty) | Sophia's Daughters |
|
20 pts |
| Arcane Ward | 10 pts, 8 pts for Zamara. Magic effects you as though the caster had one less skill level. This means that Sorcerers cannot use their Master level abilities on you unless they have increased them to level 6 (through Expertise). This only applies to magic that affects you directly. | ||
| Armored Skin | Free for Unthlatu. Attackers lose 1 kept die on damage rolls when attacking Unthlatu | ||
| Astrologer | Vendel-Vesten | 98 | 10 pts, Mbanta only |
| Burrowing | Free for Agogwe only. The character can burrow through the earth at 60' per minute. The character cannot burrow through clay, hard packed earth, or stone. | ||
| Citation | Player’s Guide |
|
4 pts |
| Claws | Free for Agogwe only. The character has long claws which allow him to make unarmed attacks at (BRN)k2 dice. Also, the character always rolls at least 2 dice for damage, even if Brawn is 1. | ||
| Connections (Allies) | Player’s Guide |
|
3 pts each |
| Connections (Confidants) | Player’s Guide |
|
2 pts each |
| Connections (Informants) | Player’s Guide |
|
1 pt each |
| Combat Reflexes | Player’s Guide |
|
3 pts, 1 pt for Nghoi |
| Commission | Player’s Guide; expanded in Waves of Blood |
|
varies |
| Dangerous Beauty | Player’s Guide |
|
3 pts, 1 pt for Tuslan |
| Dodge | 5 pts, 3 pts for Marak'ka. You figure your Passive Defense as though your skill level was one higher than it is. When you are Surprised or using a Passive Defense that you to not have any skill in your Passive Defense is 10 instead of 5. | ||
| Dragonslayer | 10 pts, Xon'mo or Unthlatu only. You have learned how to fight dragons. You do not lose one kept damage die to damage when fighting Unthlatu, and lose one less kept damage dice when fighting dragons. | ||
| Eagle Eyes | Pirate Nations |
|
2 pts |
| Expertise | 3 pts, 1 pt for certain skills for certain cultures. Specify
a Knack. You may purchase that Knack to a maximum of lvl 6, not lvl
5. Various groups may purchase this Advantage for certain Knacks at
a cost of 1 point.
|
||
| Faith | Player’s Guide |
|
5 pts |
| Fated | 10 pts, NaBula only. At the beginning of play you gain a number of Fate points equal to your lowest trait. You may spend one fate point to cause a single die roll to automatically fail. Once the fate point is spent, it never returns. If you increase your lowest characteristic, you gain another Fate point. | ||
| Fire Blood | 3 pts. Xon'mo only. Explosions and fires do one die less damage to you. | ||
| Foul Weather Jack | Player’s Guide |
|
5 pts |
| Indomitable Will | Player’s Guide |
|
3 pts, 1 pt for Shombe |
| Inheritance | Player’s Guide |
|
varies |
| Keen Senses | Player’s Guide |
|
2 pts |
| Language | varies; +1 pt to read and write | ||
| Large | Player’s Guide |
|
5 pts |
| Left Handed | Player’s Guide |
|
3 pts |
| Linguist | Player’s Guide |
|
2 pts |
| Local Hero | Freiburg |
|
2 pts |
| Man of Will | Eisen |
|
25 pts, 23 pts for Shombe, 20 pts for Tisambe |
| Membership | Player’s Guide |
|
varies |
| Miracle Worker | Castille |
|
varies |
| Night Trained | Montaigne |
|
4 pts |
| Noble | Player’s Guide |
|
5 or 10 pts |
| Ordained | Player’s Guide |
|
4 pts |
| Past Life | 3 pts, 1 pt. for Tuslan. Choose one skill. All the knacks of this skill (both Basic and Advanced) are rolled as if you were Skilled (i.e. you do not take a +5 to the TN, and your dice explode). This advantage may be taken up to three times. | ||
| Patron | Player’s Guide |
|
varies |
| Poison Immunity | Vodacce |
|
1 pt |
| Prehensile Tail | Free for Wakyambi. The character gains one unkept die for Climbing, Balance, and Swinging checks. The tail can also hold a small weapon such as a dagger and can give a bonus of one unkept die to initiative rolls. | ||
| Rhetoric | 3 pts, 1 pt for Tembu and Zamara. Roll 2 additional unkept dice when making (but not defending against) a roll on the Witty Repartee Table. | ||
| Ritual Combat | Less expensive for Hutali. The character is skilled at fighting in a manner that does not cause lasting injury. | ||
| Ritualistic | 3 pts, Azzazza only. You are very good at focusing on doing something so long as you are not rushed and have time to perform the appropriate rituals to appease the Orisha. For any skill rolls in which you can take plenty of tine (twice the normal amount) you may reroll any '1's rolled. You may keep rerolling until no '1's remain. | ||
| Scoundrel | Player’s Guide |
|
3 pts, 1 pt for Zamara |
| Servants | Player’s Guide |
|
3 pts |
| Small | Player’s Guide |
|
2 pts, 1 pt for Nghoi |
| Specialty | Compendium |
|
varies |
| Syrneth Artifact | Pirate Nations |
|
varies; GM permission only |
| Toughness | Player’s Guide |
|
5 pts; 3 pts for Hutali, Xon'mo, Ngoloko. |
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Credits: This site copyright Edmund Metheny and Sophie Lagacé, 2001, 2002. Nyambe copyright Trident, Inc. d/b/a Atlas Games, 2002. Based on the book Nyambe: African Adventures by Chris Dolunt. 7th Sea copyright AEG 1998-2002, by John and Jennifer Wick.