
Aldana Steel
Maps of Théah:
Vendel and Vestenmannavnjar
This map was obtained from the Temple
of the Rose + Cross site, by kind permission of Mark Woodward (a.k.a.
Sir Marcus Saint-Claire, Senior Knight of the Rose + Cross). The
R + C site has other very nice maps such as the historical maps of Theah,
and a lot of other interesting materials. Very nicely designed too,
I'm envious.
The islands of Oddiswulf and Örnsköldsvik are under control
of the Vendel League, while Eskjö, Grimstadd, Klørbulg, Soroya,
Thorshofn, and Viddenhiem still largely give allegiance to the old Vesten
ways. Of these, Eskjö, Soroya and Viddenhiem are disputed, with
some Vendel settlements (Isafjordhur, Mjoelsa, parts of Kivik) encroaching
on these otherwise Vesten-controlled islands.
Red dots indicate sites visited during the campaign, listed below.

-
Grimstadd: Northern-most island known as the "Haven" for its safety
for Vesten raiders. Most of the reason for this is the ice floes and Laerdom
sorcerors that make approach by Vendel ships almost impossible. This
is where Yngveld Olafsdottir's Vesten Raiders first took Constanza, and
where the Maris Stella effected repairs.
-
Kirkjubæjarklauster (Kirk): Home of the Vendel League and
capital of the islands as far the Vendel and most of Théah are concerned.
The port was renamed from the more difficult Kirkjubæjarklauster,
much ot the fury of the traditionalists. Anything is available here,
for a price. Constanza went through the city when Gris Hallisdottir
and Rognvald Brandson took her to meet the Oracle.
-
Oracle's Cave: Situated high in the mountains of the island of Oddiswulf,
the cave where the Oracle dwells can only be found if she allows it, or
so it is said. On the Oracle's command, Constanza was brought there
to meet her.
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