Title
Aldana Steel

Lucacito

"Tiny Lucas", the faithful dachshund

This brave dachshund is Ferdinand de la Reina del Mar's most devoted friend.  They met in Freiburg and after Ferdinand was kind to him, the dog followed him around.  Ferdinand named his new friend Lucacito ("Tiny Lucas"). 

Tiny Lucas then suffered the loss of an eye when baronet Vlad, who disliked him, tried to kill him.  He was nursed back to health by Melisandre and Ferdinand.  Lucacito now wears an eyepatch which gives him a roguish look, and still follows Ferdinand happily around.

For the mechanics-inclined: Tiny Lucas first encountered the party as the result of a die roll of "9" on the "Green Encounter Chart" from the Freiburg box set.
 

Tiny Lucas' Stats
Wienerkrieg School
Tiny Lucas

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Tiny Lucas

Traits

 
Brawn
Wits
Finesse
Resolve
Panache

Avantages

Small (2)
Toughness (5)
Dog of Will (25)
Scoundrel (3)
Area Knowledge: Freiburg (5)
Freiburg Accent (0)
Swordsman School: Wienerkrieg (25) (see School description below)

Arcanum

Friendly (Virtue)

Languages

Eisen (0)
Castillan (1)

Backgrounds

None

Reputation

-10 ["That damn dog!"]

Civil Skills

Guide
   Street Navigation 2, Stealth 1, Survival 2, Tracking 2
 

Martial Skills

Athlete
   Climbing 1, Footwork 5, Sprinting 4, Catching 1

Dirty Fighting
   Attack (Dirty Fighting) 2

Wienerkrieg
   Beat (Teeth) 1, Whirl (Teeth) 2, Bob n' Weave 1, Gnaw 2
 

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Wienerkrieg School
Swordsman Knacks:  Beat (Teeth), Whirl (Teeth), Bob n' Weave, Gnaw (works the same as "Hook" except you add your rank to your damage with a Dirty Fighting attack).

Note that there is no Exploit Weakness Knack for the Wienerkrieg School.

Skills:  Dirty Fighting, Athletics

Weinerkrieg is not recognized by the Swordsman's Guild (are you surprised) so students of Weinerkrieg do not get membership.  Furthermore they do not qualify for a discount on the "Noble" advantage (they're WEINER DOGS, for crying out loud!).  Consequently they get 2 points to spend on knacks from the school.

Cost:  25 pts (Eisen weiner dogs only)
 

APPRENTICE ability:  Opponents cannot use "Footwork" as an active or Passive defense, and all other Defense knacks are reduced by one level when facing a student of Weinerkrieg.
JOURNEYMAN ability:  You are now a master of leaping, or convincing your opponent to bend over to swing at you.  You can now target any location with an attack, for appropriate number of raises as per the normal rules.
MASTER ability:  You can now target with unerring accuracy.  Dracheneisen no longer modifies your attacks.  You do not need to make called shots to circumvent it.

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Credits:  OK, I admit it, I did a bad thing.  I altered this picture.  The original was so darn close... but I added an eyepatch and changed the sable-on-or eagle of Germany for the argent-on-azure drachen of Eisen.  Original by Lucien Guibert, obtained from dArt.fine-art.com.  Used without permission, I should be ashamed of myself, no copyright challenge intended, but damnit it worked so well.  Text, including Wienerkrieg School, copyright Edmund Metheny & Sophie Lagacé, 2002.