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Aldana Steel

Sophie's Comments on CCGs

I wrote this rant at the time "Waves of Blood" was first published.  It's a bit dated now, since AEG stopped producing the 7th Sea card game, but on the other hand my objections to an "official" timeline are still completely applicable.
– Sophie, April 4, 2004.

Playing collectible card games is fine, I really like Atlas Games' On the Edge myself.

Trying to have a timeline continuity between a CCG and a role-playing game is at best a pain in the ass, at worst a complete screw-up.

Come on, I'm glad to know that in So-and-so's game, the USS Enterprise was sunk by Berek's Black Dawn, crewed by 136 Shadowlands-tainted Malkavians tapping all their pink manna or whatever, but why the hell should that have anything to do with the ROLE-playing campaign I'm currently enjoying?

Arguments against using a CCG-RPG timeline or plot continuity, or for that matter, any kind of ex cathedra timeline taking place after the game's starting point:

So if you're getting the impression that I hate the official timeline crap from AEG's recent supplements such as Waves of Blood and The Montaigne Revolution, congratulations, you're getting the right impression.  Hey, it's up to the GM to decide how much to include of anything, but by Jove, I'm the Webmistress so I can bloody well have my rant if I want to.

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